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Section Introduction: Navigation & Pathfinding

  • This section covers navigation for AI.
  • Baking navigation.
  • Allowing AI to navigate different terrain types.
  • Avoiding dynamic obstacles.

Navigation Baking » Navigation

  • Explain the function of a NavMesh.
  • Explain NavMesh baking.
  • Reintroducing Ethan with AI!
  • Make Ethan follow a point.

Navigation Baking » Bake Settings

  • Explain the function of Max Slope.
  • Understanding the Nav Mesh bake settings.
  • Allowing steps and slopes.
  • Preventing head banging and stuck AI.

Navigation Agents » Obstacle Avoidance

  • Explain obstacle avoidance using NavMesh agents.
  • Avoiding dynamic objects.
  • The Nav Mesh Obstacle component.
  • Using the “Carve” property properly.

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