- This section covers navigation for AI.
- Baking navigation.
- Allowing AI to navigate different terrain types.
- Avoiding dynamic obstacles.
- Explain the function of a NavMesh.
- Explain NavMesh baking.
- Reintroducing Ethan with AI!
- Make Ethan follow a point.
- Explain the function of Max Slope.
- Understanding the Nav Mesh bake settings.
- Allowing steps and slopes.
- Preventing head banging and stuck AI.
- Explain obstacle avoidance using NavMesh agents.
- Avoiding dynamic objects.
- The Nav Mesh Obstacle component.
- Using the “Carve” property properly.