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1 Section Introduction: Materials and Effects

  • Let’s make things pretty!
  • This section covers, well, materials and effects.
  • We will cover shaders and post processing.
  • How to create particle systems.

2 Materials » Standard Shaders 1/3

  • Match Standard Shader properties by their description.
  • Define the Albedo of a material.
  • Editing shader properties.
  • Using textures in a material.
  • Metallic and Smoothness properties.
  • Introduction to Normal maps.

3 Materials » Standard Shaders 2/3

  • Match Standard Shader properties by their description.
  • Height vs normal maps.
  • Occlusion and emission maps.
  • Details maps and masks.

4 Materials » Standard Shaders 3/3

  • Match Standard Shader properties by their description.
  • Standard specular shader.
  • Creating materials.
  • Glass materials.
  • Render modes: Fade vs Cutout vs Transparent

5 Effects » Image Effects 1/2

  • Differentiate Image Effects by their results.
  • Overview of the effects package.
  • Bloom and glow effects.
  • Sunshafts.
  • Colour adjustment in Unity.
  • Post-processed antialiasing.

6 Effects » Image Effects 2/2

  • Differentiate Image Effects by their results.
  • Overview of the effects package.
  • Depth of field and vignetting effects.
  • Motion blur and film noise.
  • Edge detection and vortex effects.

7 Particle System » Emitters 1/3

  • Explain particle system settings.
  • Differentiate particle options by their result.
  • Relating Emission Rate & Lifetime to Max Particles.
  • Affecting particles with wind and gravity.
  • Emitter meshes and their effects.
  • Particle speed and direction.
  • Billboard vs Mesh render modes.

8 Particle System » Emitters 2/3

  • Explain particle system settings.
  • Differentiate particle options by their result.
  • Previewing particle systems in the scene.
  • Varying properties over lifetime and speed.
  • Color, size and rotation over lifetime.
  • Using curves, gradients over lifetime.
  • Random values between curves or gradients.

9 Particle System » Emitters 3/3

  • Explain particle system settings.
  • Differentiate particle options by their result.
  • Duration, loop, prewarming and start delay.
  • Rotation properties of billboards.
  • Velocity inheritance, external forces, texture sheets.
  • Collisions and sub emitters.