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Issues list

IsOwner false on a NetworkBehaviour with 'NetworkObject that has IsOwner = True' stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3210 opened Jan 18, 2025 by MaybeKush
Null reference for : SceneManager.CheckForAndSendNetworkObjectSceneChanged(); in NetworkManager Class stat:awaiting triage Status - Awaiting triage from the Netcode team. stat:Investigating Issue is currently being investigated type:bug Bug Report
#3208 opened Jan 16, 2025 by amirhoseynfatemi
Player spawns at old position for a single frame on clients stat:awaiting triage Status - Awaiting triage from the Netcode team. type:support Questions or other support
#3204 opened Jan 14, 2025 by daalen
Connection ID Invalid priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3197 opened Jan 10, 2025 by JeremyYiuStudent
Allow processing of NetworkVariable delivery as a whole at Tick update stat:awaiting response Status - Awaiting response from author. stat:Investigating Issue is currently being investigated type:feature New feature, request or improvement
#3195 opened Jan 9, 2025 by babaq
Parameter for NetworkVariable / Custom Struct INetworkSerializable stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feature New feature, request or improvement
#3189 opened Jan 3, 2025 by byonfysx
Changing NetworkVariable value make NetworkTransform do not sync from client to server stat:awaiting triage Status - Awaiting triage from the Netcode team. stat:Investigating Issue is currently being investigated type:bug Bug Report
#3188 opened Jan 1, 2025 by DevloCore
Automatically invoke NetworkVariable.OnValueChanged when spawning priority:medium This issue has medium priority and may take some time to be resolved stat:awaiting triage Status - Awaiting triage from the Netcode team. Tracking Has been added to tracking type:feature New feature, request or improvement type:feature 2.x New NGO 2.0.0 feature, request or improvement
#3186 opened Dec 30, 2024 by babaq
NetworkObject CheckObjectVisibility doesn't work on client connection stat:awaiting response Status - Awaiting response from author. stat:awaiting triage Status - Awaiting triage from the Netcode team. Tracking Has been added to tracking type:docs Docs feedback or issue type:support Questions or other support
#3185 opened Dec 29, 2024 by babaq
Add two separate methods to NetworkVariable as supplements to Value property stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feature New feature, request or improvement
#3184 opened Dec 29, 2024 by babaq
Multiplayer Sessions API Matchmaker with Multiplay wont finish connecting. stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3159 opened Dec 7, 2024 by MilkyChestnut
MultiplayerService.CreateOrJoinSessionAsync sometimes returns before SceneManager is ready stat:awaiting triage Status - Awaiting triage from the Netcode team. stat:Investigating Issue is currently being investigated type:docs Docs feedback or issue type:support Questions or other support
#3146 opened Dec 2, 2024 by afarchy
when quiting, spawned object become null whereas in-scene objects are not. priority:medium This issue has medium priority and may take some time to be resolved stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3145 opened Nov 29, 2024 by babaq
Invalid Destroy Error in DA When Changing Scenes priority:high This issue has high priority and we are focusing to resolve it stat:Investigating Issue is currently being investigated type:bug Bug Report
#3144 opened Nov 28, 2024 by KadaXuanwu
"Received a packet with an invalid Magic Value" due to huge message stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3143 opened Nov 27, 2024 by scs-b
Naked delegates should have event modifier keyword stat:awaiting triage Status - Awaiting triage from the Netcode team. type:feedback Issue contains feedback and not specific bug or feature requests.
#3137 opened Nov 22, 2024 by StephenHodgson
RuntimeNetworkStatsMonitor reports incorrect bandwidth stats when domain reload is disabled stat:imported Status - Issue is tracked internally at Unity stat:Investigating Issue is currently being investigated type:bug Bug Report
#3127 opened Nov 16, 2024 by CodeSmile-0000011110110111
Closing the game on Android doesn't properly disconnect the client stat:awaiting triage Status - Awaiting triage from the Netcode team. type:bug Bug Report
#3119 opened Nov 9, 2024 by SubatomicPlanets
NetworkTransform's interpolator uses what looks like a configurable double lerp, with no way to configure it. priority:high This issue has high priority and we are focusing to resolve it stat:imported Status - Issue is tracked internally at Unity type:bug Bug Report
#3112 opened Oct 26, 2024 by roydor
Netcode 2.0, Unity 6 [DestinationState To Transition Info] Layer (0)] stat:awaiting triage Status - Awaiting triage from the Netcode team. type:support Questions or other support
#3107 opened Oct 19, 2024 by careless10
Build error when compiling using IL2CPP for Android if project uses static NetworkVariables priority:medium This issue has medium priority and may take some time to be resolved stat:imported Status - Issue is tracked internally at Unity type:docs Docs feedback or issue
#3101 opened Oct 15, 2024 by lllando
ProTip! no:milestone will show everything without a milestone.