Merge pull request #483 from UltraStar-Deluxe/remove-jmo-assets #82
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name: Build Main Game | |
on: | |
push: | |
branches: | |
- master | |
workflow_dispatch: {} | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
PROJECT_PATH: UltraStar Play | |
jobs: | |
build-job: | |
name: Build for ${{ matrix.targetPlatform }} | |
runs-on: ubuntu-latest | |
strategy: | |
fail-fast: false | |
matrix: | |
unityVersion: | |
- 2023.2.12f1 | |
targetPlatform: | |
- StandaloneWindows64 | |
- StandaloneLinux64 | |
- StandaloneOSX | |
# Skip Android build until "JDK not found" issue has been solved (https://github.com/game-ci/unity-builder/issues/489) | |
#- Android | |
- iOS | |
# - WebGL | |
steps: | |
# Clone repo and restore cache | |
- uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
lfs: true | |
- uses: actions/cache@v4 | |
with: | |
path: ${{ env.PROJECT_PATH }}/Library | |
key: Library-${{ env.PROJECT_PATH }}-${{ matrix.targetPlatform }}-${{ hashFiles(env.PROJECT_PATH) }} | |
restore-keys: | | |
Library-${{ env.PROJECT_PATH }}-${{ matrix.targetPlatform }}- | |
Library-${{ env.PROJECT_PATH }}- | |
Library- | |
# Run setup script | |
- name: Setup Script | |
working-directory: tools | |
run: sh setup.sh | |
# Build Executables. | |
- uses: game-ci/unity-builder@v4 | |
env: | |
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }} | |
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }} | |
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }} | |
with: | |
projectPath: ${{ env.PROJECT_PATH }} | |
unityVersion: ${{ matrix.unityVersion }} | |
targetPlatform: ${{ matrix.targetPlatform }} | |
customParameters: '-myParameter myValue -myBoolean -ThirdParameter andItsValue' | |
allowDirtyBuild: true | |
- uses: actions/upload-artifact@v4 | |
with: | |
name: ${{ matrix.targetPlatform }}-build | |
path: build/${{ matrix.targetPlatform }} |