WorldEdit 0.5
The first ever release of WorldEdit after a complete rewrite! Significant improvements to all areas.
- License is now AGPLv3. Most server side programs can't benefit from the protections the GPL provides, although the AGPL variants can.
- Full help and parameter descriptions for every command.
- A new README that describes every command and gives examples, as well as help setting everything up.
- Everything has been rewritten from scratch with performance in mind, big operations are significantly faster in my tests.
- New .we format that's more compact and human-readable. Plus, it's faster to save and load!
- A couple of new commands, such as //copy, //move, and //dig.
- New syntax for certain commands: //stack , becomes //stack . This also affects a few others.
- No more temp files. As a side effect, the positions of each player are not saved past server restarts. I did not make use of this feature, personally, but I can add it back if there is a need for it.
- A new WorldEdit API. Mods can now make use of the functions that drive WorldEdit! It's as simple as adding "worldedit" to your depends.txt and calling the worldedit.* functions. For example, to copy a region, use worldedit.copy(pos1, pos2, axis, amount).