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Level 4 Terrain User Testing

WendyW16 edited this page Oct 18, 2021 · 14 revisions

Introduction

The Level 4 terrain design will be implemented by Team3 in Sprint4. The ultimate goal of the designing game was to create four levels of terrain to increase the playability of the game. In addition, each level requires different design elements to add visual impact. After discussion, the designers decided to come up with a separate set of proposals and then A/B test both. The feedback from the users will be used to complete the real needs of the users.

Purpose

The purpose of the test was to ensure that users were satisfied with the level where every design feature and element was clear to them. The feedback from the users will be of great help to the designers, who will be able to implement the product in a way that is more relevant to the needs of the users and will greatly improve the visual appeal.

Test Plan

According to the user experience information we want to know, we took the AB Test method to test our two different terrains' styles.

What preparations have been made:

  • Prepare terrain images for each previous game level
  • Prepare two images of different terrain for AB testing
  • Questions to ask users during the testing
  • Invite 4 users to test(They all play games regularly)

Questions we asked were

  • Choose A or B
  • If none of them are chosen, please give the C
  • What other advice can be given

Process

To conduct our user testing we did the following:

  • We first introduced the user to the background of the game and showed the terrain in the different levels before
  • We then presented the two new terrain designs in different styles to the users and asked them to choose which one they liked best
  • If the user indicates that they are not satisfied with both, ask them what they think a better option C should be
  • Finally, ask them what other comments and what changes could be made to the terrain

Test Terrains & Result

Terrain A

屏幕快照 2021-10-17 下午6 54 15

Terrain B

屏幕快照 2021-10-17 下午6 54 09

Feedback & suggestion

  • User 1: A. I think the first one is good, I feel that the yellow looks more difficult than the dark purple and my eyes feel a bit uncomfortable after looking at it for a long time.
  • User 2: A. The colors are very consistent with the other levels and just go well together. Secondly, I really like the design of the shooting star, it fits the theme of the game. However, I don't like the color of the floor underneath, I suggest changing it to a similar color to the background, like the other levels.
  • User 3: None of them. the color of B is too bright and doesn't match the previous levels. The color of A could be changed.
  • User 4: A. The color of the theme matches the theme of the previous levels. The color of the rocks below could be kept or changed to the style of the planets.

conclusion

Final Terrain

屏幕快照 2021-10-17 下午7 42 31

Based on feedback from users, we have changed terrain A, which is the choice of most users. We have changed the colors of the surface and underground while keeping the sky color the same. The color has been standardized to use the same shade of bright purple to highlight the surface and underground without making them stand out too much.

Table of Contents

Home

Introduction

Main Menu

Main Game Screen

Gameplay

Player Movement

Character Animations

Enemy Monster Design and Animations

Game basic functionalities

User Testing

GitHub Wiki Tutorial

Game Engine

Getting Started

Documentation

Entities and Components

Service Locator

Loading Resources

Logging

Unit Testing

Debug Terminal

Input Handling

UI

Animations

Audio

AI

Physics

Game Screens and Areas

Terrain

Concurrency & Threading

Settings

Troubleshooting

MacOS Setup Guide

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