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TundraWork authored Dec 22, 2020
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Our team is shifting our focus from maintaining FFXIV_ACT_Plugin and Advanced Combat Tracker to creating a brand new FFXIV plugin ecosystem.

If you're interested in doing something big, and have a good understanding of current ACT plugins (or at least FFXIV_ACT_Plugin), or experienced at developing typescript plugin system, you can reach me at [Telegram](https://t.me/YuzurihaAsano) or [Discord](https://discord.gg/KYbkUnU).
If you're interested in doing something big, and meet one of the following requirements, you can reach me at [Telegram](https://t.me/YuzurihaAsano) or [Discord](https://discord.gg/KYbkUnU).

- experienced at UX/UI designing
- have a good understanding of current ACT plugins (or at least FFXIV_ACT_Plugin)
- have a good understanding of FFXIV combat system (eg. how to calculate damage per potency, etc.)
- experienced at developing TypeScript plugin system

**Proposed features of the new project**

- Intuitive GUI, easy to use & configure
- Custom skins for GUI
- Local high-precision aDPS & rDPS tracking, without uploading logs to FFLogs
- Modern plugin interfaces
- Modern TypeScript plugin system
- Responsive data interfaces for plugins, no more "log lines" parsing
- Low-level network & memory data interfaces
- Custom in-game overlays based on webview
- Cactbot compatibility
- Custom user-scripts to create triggers
- Custom user-scripts for creating triggers
- Remote data source support (analyse game instance running on PS4/other PCs)

**Roadmap of the new project**

- [x] [Done] Compatible with FFLogs
- [ ] [Ongoing] Calculate DPS from network data, with DoT simulation
- [ ] [Ongoing] GUI built with electron
- [ ] [Ongoing] GUI built with Electron
- [ ] Custom overlays like OverlayPlugin
- [ ] Compatible with cactbot raidboss
- [ ] Custom plugins with powerful API
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