Only thing you need to do is copy the contents of imconfig-SFML.h
to your imconfig.h
file. (to be able to cast ImVec2
to sf::Vector2f
and vice versa). It's also an option that you are not using Linux, then you have to link OpenGL in a diffrent way (as default flag -lGL is added in CmakeList.txt
).
If you want to use font, copy OpenSans-VariableFont_wdth,wght.ttf
to your
build folder. In case of any changes in path to font
please refer to fontPath
in Application/app.h
.