Releases: TonyLiberatto/Immersion
VS-1.12.14-Immersion-1.2.3
HelpTranslate with One Sky.
Finally the barrel band is fixed for sure.
Updated mod version to 1.2.3
VS-1.12.14-Immersion-1.2.2
HelpTranslate with One Sky.
Updated game dependency to 1.12.14.
Fixed missing barrel bands clay forming recipe.
Fixed Lantern recipes.
Fixed missing 4 crucible clay forming recipes.
Changes to world generation, now with rivers,
reduce wolf runtime spawn rate to vanilla rates, change sickle and scythe breakable blocks, simplify sickle class
VS-1.12.13-Immersion-1.2.1
HelpTranslate with One Sky.
Updated Game dependency to 1.12.13
Updated CarryCapacity dependency to 0.4.9.
https://github.com/copygirl/CarryCapacity/releases/tag/v0.4.9
Fixed in world recipes for chests, backpacks and burdenbaskets.
Simplified inworld recipe files.
Replaced broken barrel in schematics for world generation.
Small changes to handbook and language files.
VS-1.12.8-Immersion-1.2.0
Changes from version 1.0.7 to 1.2.0
- Changed Small skeleton to drop small bones when harvested.
- Added recipe: Small bones > Quern/Mortar > Bonemeal.
- Updated IRON Spear crafting recipe.
- Fix Carrion to Skeleton transition (Add Freshly eaten skeleton).
- Fixed Fox Forest Pup growth to Forest Fox Male and Female.
- Fixed Fox Forest textures.
- Corrected Tools, hand tools and toolheads offset in GUI; metal chisel blade, stone spear head; sickle head, axe head, sword blade
- Correction to Milk (Stackable in Buckets)
- Corrected mismatch between live/dead Rooster textures
- Leather Backpacks at traders can be stacked for trading
- Added/Fixed Drifter harvesting
- Added immersive crafting for firestarter
- Added immersive crafting for beds
- Fixed bottom panel of doors
- Fixed Sisal mat labeling problem
- Fixed half panel creation problem
- Fixed immersive crafting recipes for lanterns, glass lanterns
- Changed Racoon harvesting and drops to immersion resources
- Corrected Items at traders (not showing up)
- Updated chest textures for crafting intermediates
- Corrected Mortar and Pestle textures.
- Added functional block Wells and wellpipe.
- Added acquifer generation
- Corrected immersion food recipes (pemmican, salted meat)
- Updated saturation values for food items
- Removed the ability to preserve carnivore meat
- Corrected respawn of transition items; tweaked drying mats, drying racks and draying trays
- Corrected Vanilla Flint Arrowhead in Panning Drops
- Updated Iron Bloom texture
- Updated Armadillo Textures
- Added MILK as an ingredient allowable in immersion buckets
- Adjustments to Domestic Ewes. Domestic Lambs growth adjustment, added seek food behavior
- Vanilla Spearhead texture correction: ALL Bronze/Iron appear to be Tin Bronze
- Tools BACKWARDS in hand; corrected rotation to get player's tools in hand
- Removed grid recipes- firewood, candle, etc
- Stepping Stone Texture fixed
- Knapping recipe for Slaughtering Axe Head added
- Removed Vanilla Stone tools
- Corrected Clay body textures for colored clay items
- Corrected Tools, hand tools and toolheads offset in GUI
- Corrected some Metal headed tools, still crafted in grid
- Added bananas and Coconuts as food items, introduced mechanic to shell and slice coconuts with a tool
- Tweaked and corrected immersion logwall, roof, fence support, midsection and fence gate recipes
- Updated Missing Texture: Cracked Bricks, Cracked Polished and Cracked Rock Bricks
- Primitive Tools adjustment to show on new Tool Racks
- Chopping Block Log recipes added and adjusted for log and branches
- Corrected mismatch between live/dead Rooster textures
- Corrected Stair adjustment memory leak
- Corrected Chopping Block Memory Leak Issue
- Corrected FOOD BOWL DUPLICATION; adds rotten food (contents).
- Corrected FOOD BOWL rotting.
- Creative menu; reorganized to show immersion blocks in immersion tabs only
- Added immersive crafting directions to intermediate blocks.
- Added handbook entries for 100+ items/blocks including crafting directions, uses and more
- Name intermediate blocks in cooking/crafting recipes
- Added recipe for creation of Vines Basket
- Made bonfire ignite using a firestarter
- changed armadillo behavior
VS-1.12.5-Immersion-1.1.19
Updated mod to Game v1.12.5
This is a pre-release. For testing use only.
Fixed the Transient Behavior again.
This is a rename of the old "The Neolithic Mod", as now we venture into more developed techs the change in name felt appropriate.
This mod requires a new world creation. It will break existing worlds.
Please help test and post any issues.
The mod depends on CarryCapacity-0.4.7-rc.1.
https://github.com/copygirl/CarryCapacity/releases/tag/v0.4.7-rc.1
Help Translate:
https://osm7bmw.oneskyapp.com/collaboration/project?id=167440
VS-1.12.5-Immersion-1.1.18
@TonyLiberatto TonyLiberatto released this 9 minutes ago
Updated mod to Game v1.12.5
This is a pre-release. For testing use only.
Fixed some bugs for the Transient Behavior.
This is a rename of the old "The Neolithic Mod", as now we venture into more developed techs the change in name felt appropriate.
This mod requires a new world creation. It will break existing worlds.
Please help test and post any issues.
The mod depends on CarryCapacity-0.4.7-rc.1.
https://github.com/copygirl/CarryCapacity/releases/tag/v0.4.7-rc.1
Help Translate:
https://osm7bmw.oneskyapp.com/collaboration/project?id=167440
VS-1.12.5-Immersion-1.1.17
Updated mod to Game v1.12.5
This is a pre-release. For testing use only.
Fix handbook entries. Fix inworld pelt/rug/hide recipes.
Fixed Salt Water drying Station.
Added Timer for Transition blocks.
Added Make Time for recipes.
fix in world crafting system breaking carry capacity.
pot/planter/vessel/gate/burdenbasket fixes.
pelt/rug fixes.
Several small fixes for Handbook and block description.
Fixed quern.
Fixed pemmican last recipe.
Changed panel drops from logs.
Fixed new texture for foxes.
Fixed chest assemble in inworld recipes.
Fixed stairs bug.
Fixed invisible bamboo chest.
Several block descriptions and handbook entries.
Fixed broken recipe for fences.
Fixed drifters harvesting, duplicate dead foxes and hares, domestic pigs spawning in the world.
New terrain generation. Aquifers. New block, well.
many small fixes.
Fixed recipes for: bowl, doors, half-logs and half-panels.
Fixed drying rack not working.
Fixed missing block descriptions for the Drying Rack
Created Mutton and Pork chops Dry and Flour. With the corresponding methods to add to food bowl and create salted and add to Drying rack for the dry. Also grinding properties for the quern and Mortar and Pestle.
Fixed new recipe style.
Added entries to language files.
This is a rename of the old "The Neolithic Mod", as now we venture into more developed techs the change in name felt appropriate.
This mod requires a new world creation. It will break existing worlds.
Please help test and post any issues.
The mod depends on CarryCapacity-0.4.7-rc.1.
https://github.com/copygirl/CarryCapacity/releases/tag/v0.4.7-rc.1
Help Translate:
https://osm7bmw.oneskyapp.com/collaboration/project?id=167440
VS-1.12.4-Immersion-1.1.16
Updated mod to Game v1.12.4
This is a pre-release. For testing use only.
fix in world crafting system breaking carry capacity.
pot/planter/vessel/gate/burdenbasket fixes.
pelt/rug fixes.
Several small fixes for Handbook and block description.
Fixed quern.
Fixed pemmican last recipe.
Changed panel drops from logs.
Fixed new texture for foxes.
Fixed chest assemble in inworld recipes.
Fixed stairs bug.
Fixed invisible bamboo chest.
Several block descriptions and handbook entries.
Fixed broken recipe for fences.
Fixed drifters harvesting, duplicate dead foxes and hares, domestic pigs spawning in the world.
New terrain generation. Aquifers. New block, well.
many small fixes.
Fixed recipes for: bowl, doors, half-logs and half-panels.
Fixed drying rack not working.
Fixed missing block descriptions for the Drying Rack
Created Mutton and Pork chops Dry and Flour. With the corresponding methods to add to food bowl and create salted and add to Drying rack for the dry. Also grinding properties for the quern and Mortar and Pestle.
Fixed new recipe style.
Added entries to language files.
This is a rename of the old "The Neolithic Mod", as now we venture into more developed techs the change in name felt appropriate.
This mod requires a new world creation. It will break existing worlds.
Please help test and post any issues.
The mod depends on CarryCapacity-0.4.7-rc.1.
https://github.com/copygirl/CarryCapacity/releases/tag/v0.4.7-rc.1
Help Translate:
https://osm7bmw.oneskyapp.com/collaboration/project?id=167440
VS-1.12.4-Immersion-1.1.15
Updated mod to Game v1.12.4
This is a pre-release. For testing use only.
Several small fixes for Handbook and block description.
Fixed quern.
Fixed pemmican last recipe.
Changed panel drops from logs.
Fixed new texture for foxes.
Fixed chest assemble in inworld recipes.
Fixed stairs bug.
Fixed invisible bamboo chest.
Several block descriptions and handbook entries.
Fixed broken recipe for fences.
Fixed drifters harvesting, duplicate dead foxes and hares, domestic pigs spawning in the world.
New terrain generation. Aquifers. New block, well.
many small fixes.
Fixed recipes for: bowl, doors, half-logs and half-panels.
Fixed drying rack not working.
Fixed missing block descriptions for the Drying Rack
Created Mutton and Pork chops Dry and Flour. With the corresponding methods to add to food bowl and create salted and add to Drying rack for the dry. Also grinding properties for the quern and Mortar and Pestle.
Fixed new recipe style.
Added entries to language files.
This is a rename of the old "The Neolithic Mod", as now we venture into more developed techs the change in name felt appropriate.
This mod requires a new world creation. It will break existing worlds.
Please help test and post any issues.
The mod depends on CarryCapacity-0.4.7-rc.1.
https://github.com/copygirl/CarryCapacity/releases/tag/v0.4.7-rc.1
Help Translate:
https://osm7bmw.oneskyapp.com/collaboration/project?id=167440
VS-1.12.4-Immersion-1.1.14
Updated mod to Game v1.12.4
This is a pre-release. For testing use only.
Fixed quern.
Fixed pemmican last recipe.
Changed panel drops from logs.
Fixed new texture for foxes.
Fixed chest assemble in inworld recipes.
Fixed stairs bug.
Fixed invisible bamboo chest.
Several block descriptions and handbook entries.
Fixed broken recipe for fences.
Fixed drifters harvesting, duplicate dead foxes and hares, domestic pigs spawning in the world.
New terrain generation. Aquifers. New block, well.
many small fixes.
Fixed recipes for: bowl, doors, half-logs and half-panels.
Fixed drying rack not working.
Fixed missing block descriptions for the Drying Rack
Created Mutton and Pork chops Dry and Flour. With the corresponding methods to add to food bowl and create salted and add to Drying rack for the dry. Also grinding properties for the quern and Mortar and Pestle.
Fixed new recipe style.
Added entries to language files.
This is a rename of the old "The Neolithic Mod", as now we venture into more developed techs the change in name felt appropriate.
This mod requires a new world creation. It will break existing worlds.
Please help test and post any issues.
The mod depends on CarryCapacity-0.4.7-rc.1.
https://github.com/copygirl/CarryCapacity/releases/tag/v0.4.7-rc.1
Help Translate:
https://osm7bmw.oneskyapp.com/collaboration/project?id=167440