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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,22 @@ | ||
#version 120 | ||
#ifdef GL_ES | ||
#ifdef GL_FRAGMENT_PRECISION_HIGH | ||
precision highp float; | ||
#else | ||
precision mediump float; | ||
#endif | ||
#endif | ||
|
||
attribute vec2 aPosition; | ||
attribute vec2 aTexCoords; | ||
|
||
varying vec2 TexCoords; | ||
#if __VERSION__ == 300 | ||
layout(location = 0) in vec2 aPosition; | ||
layout(location = 1) in vec2 aTexCoords; | ||
out vec2 TexCoords; | ||
#else | ||
attribute vec2 aPosition; | ||
attribute vec2 aTexCoords; | ||
varying vec2 TexCoords; | ||
#endif | ||
|
||
void main() { | ||
gl_Position = vec4(aPosition.x, aPosition.y, 0.0, 1.0); | ||
TexCoords = aTexCoords; | ||
} | ||
} |
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