Beta 0.10.0
Stable release 0.10.0.
The latest commit is f378b64.
Refer to the action run that created this release.
What's Changed
- Ae2stuffs by @ThePansmith in #988
- Refactor AE2 storage component recipes by @Xefyr0 in #990
- Increased dragon scale output to 4 to match the non-multi loot fab by @Echoloquate in #1001
- Update NuclearCraft: Neoteric and fix MP crashing bug by @Echoloquate in #999
- fix omnium recipe by @cewlboi in #1004
- Fixed item tag for dense ores by @Echoloquate in #1006
- Documentation update by @Xefyr0 in #1010
- Tweaked dense ores to include a tag for the type of ore recieved when decomposing by @Echoloquate in #1008
- Updated contributing with the rewritten instance repository setup by @ThePansmith in #1011
- Fix the speed at which boilers produce steam to restore the 1:2 boiler/dynamo ratio by @Xefyr0 in #1019
- Texture update part 2 + Superassembler buff by @WithersChat in #1015
- AE2 Storage Component circuit progression revert by @Xefyr0 in #1020
- fix tetraethyllead recipe by @cewlboi in #1023
- Update ReHooked in #1022
- Add Ensorcellation + Config by @Echoloquate in #1014
- Nerf solars' energy storage by @Xefyr0 in #971
- Rebalanced XP juice usage in the quintessence infuser by @Echoloquate in #1026
- Closing some easy issues by @WithersChat in #1029
- Close #931 by @ThePansmith in #1030
- Close #630 by @ThePansmith in #1031
- Close #609 by @ThePansmith in #1032
- Use ExtendedAE's ME Infinity Cells as a replacement for bugged Creative ME Fluid Cell by @Xefyr0 in #1037
- Minor fixes by @Xefyr0 in #1043
- Fix enderio redstone conduits for some blocks by @richie3366 in #1042
- Add melting temperatures to new fluid forms of existing materials by @Xefyr0 in #1044
- Update enderIO to version 6.2.2-beta by @MightyPiggie in #1045
- Add optional compat for Modular Routers by @richie3366 in #954
- Added tooltip for EIO Capbank by @ThePansmith in #1051
- Increase Recipe Output For AE2 Processors by @three-fold in #941
- Rebalance Functional Storage by @Xefyr0 in #993
- Add optional compatible mod to readme by @MightyPiggie in #1052
- Post-tank circuit rework by @Xefyr0 in #989
- Nuke EB by @Xefyr0 in #1056
- Bigger solar nerf by @Xefyr0 in #1066
- Quarter the Trinium requirement for Superconducting Coils by @Xefyr0 in #933
- KJS folder cleanup by @ThePansmith in #1072
- Allow Greenhouse to show all it's output on some recipes by @teh-banana in #1075
- Add power transformer recipes post UV by @Valdevon in #1073
- Rework pack-mode-switcher on windows and add automatability by @Mindstyler in #496
- Sophisticated Storage rework by @Xefyr0 in #1002
- More resources & ores from GCyR planets by @Xefyr0 in #939
- Nuclearcraft: Neoteric update by @Xefyr0 in #1077
- Quest updates + fixes: currently NM ONLY by @cewlboi in #1003
- Replace redstoneclock mod by @ThePansmith in #1079
- Yet Another Assorted Fix PR by @Xefyr0 in #1080
New Contributors
- @cewlboi made their first contribution in #1004
- @teh-banana made their first contribution in #1075
- @Valdevon made their first contribution in #1073
- @Mindstyler made their first contribution in #496
Full Changelog: 0.9.10...0.10.0