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Nuke Perfect Gems #1244

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merged 1 commit into from
Dec 14, 2024

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Xefyr0
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@Xefyr0 Xefyr0 commented Dec 11, 2024

Their only uses are to:

  • Increase gem yield from microminer missions (no longer necessary with Crystal Matrix rework)
  • Intermediate step for Black Steel (fluff)
    so this PR gets rid of them seeing as they are essentially bloat.

Their only uses are to:
- Increase gem yield from microminer missions (no longer necessary with Crystal Matrix rework)
- Intermediate step for Black Steel (fluff)
@WithersChat
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Sounds good, I approve.

@ThePansmith ThePansmith merged commit d889fc2 into ThePansmith:new_posttank_mats Dec 14, 2024
ThePansmith added a commit that referenced this pull request Dec 21, 2024
* Material definitions & Actinium processing

* Sculk Bioalloy processing line

* Lang entries for sculk bioalloy and uru

* first two steps of Uru processing line

* rename bioalloy line intermediate

* Rest of the Uru processing line

* Add fluid form to Actinium, as it is a pre-tank material

* move the Actinium electrolysis recipe down a tier to ZPM

* Change UHV, UEV, UIV recipes to use new materials

* fix laser source hatch recipes returning target hatches

* Remove comments that were once redundant recipe alterations

* UXPIC wafer for UEV/UIV power

* Expand GT component definitions for more autogenerated machine recipes, like distillery and EM separator

* Turn Omnium into a from MAX supercon to UEV cable

* Make UHV+ components cheaper by flattening the curve of cost increases + other adjustments

* Pushing early, swapping computers

* Renamed Uru to Eltz

Being able to abbreviate it to Ez is something i cannot pass up on

* eltz qb, lang fix

* move files

* WIP mb charger

* Update discharger.js

* Added Large Naquadah Reactor, associated recipes
processing line, and merged naq i and ii

* fixed laser

* rename naq reactor 1 to just naq reactor, update lang

* Added tooltips, quests

* added temp textures for PTM items

* made bsc cheaper, hueshift textures

* fixed barrels

* switching to naq

* Revert "switching to naq"

This reverts commit 7fa1a52.

* Finished Liquid fuel chain, made some tweaks to
solid fuel line.

Still need to add Depleted liquid fuel processing.

* Depleted Liquid Fuel processing added

* Added Bromine Microminer Recipe

* Update late_game.snbt

* Posttankmats material textures (#1234)

* Texture files (models and KJS scripts TBD)

* Model files for new set textures (they work in game now)

* thought i already commited this

* Update end_game.snbt

Update end_game.snbt

Update end_game.snbt

* Renabled packing tape, left warning for server owners instead.

* Crystal Matrix Ingot Overhaul  (#1239)

* Replaced Extended crafting Crystal Matrix recipe
with dedicated processing line, still needs
textures.

* Adjusted gold foil cost

* adjusted diamond costs

* Fixed lang, added temp textures

---------

Co-authored-by: Sk1ppy <[email protected]>
Co-authored-by: Pansmith <[email protected]>

* Update late_game.snbt

* renamed mim

* Update AE2.js

* Fixed LIO book recipe

* Fixed spelling error

* Quest tweaks

* Remove XCLR

Redundant

* Nuke Perfect Gems (#1244)

Their only uses are to:
- Increase gem yield from microminer missions (no longer necessary with Crystal Matrix rework)
- Intermediate step for Black Steel (fluff)

* Replaced heads from t4.5 MM w/ corresponding drops, made heads craftable. Actualizer has perfect OC (#1251)

* Replaced Extended crafting Crystal Matrix recipe
with dedicated processing line, still needs
textures.

* Adjusted gold foil cost

* adjusted diamond costs

* Fixed lang, added temp textures

* Removed Mob Heads from t4.5 missions, added
table recipes. Enderman head still has t4.5 recipe

* Switched Actualization Chamber to Perfect OC

---------

Co-authored-by: Sk1ppy <[email protected]>
Co-authored-by: Pansmith <[email protected]>

* Tweaks and fixes (#1256)

* Close #1226 by turning it into a feature :trollface:

* minor qb fixes

* Close #1134

* Renamed nuclearwaste to naqwaster, fixed eltz texturenames

* fix eltz textures

* Add terbium line (#1262)

* Update late_game.snbt

* Posttankmats tweaks and fixes (#1264)

* Increase base Actinium Chance from Uranium processing

* Fix typo on final step of bioalloy line

* Fix some inconsistencies & previous mistakes of mine with magnetic & electromagnetic rods

* Rebalance endgame fluid pipes to reduce absurdity of temperature limits & throughput

* Remove reverberator (#1266)

* Update block_registry.js

* Gave discharger a small multi size

* rename biobalance

* Update ae2

* reduce bioalloy costs

* Update difficultylock.json5

---------

Co-authored-by: Xefyr0 <[email protected]>
Co-authored-by: Sk1ppy <[email protected]>
Co-authored-by: Lasrer <[email protected]>
Co-authored-by: WithersChat <[email protected]>
Co-authored-by: Xefyr0 <[email protected]>
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3 participants