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added one sorcerer and warlock subclass
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unknown117343 committed Jan 3, 2025
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Showing 1 changed file with 345 additions and 1 deletion.
346 changes: 345 additions & 1 deletion collection/Kobold Press; Midgard Heroes Handbook.json
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"Kobold Press"
],
"convertedBy": [
"Unknown"
"Unknown",
"Foopsie42"
],
"version": "3.0",
"color": "A170AF",
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}
]
}
},
{
"name": "Mazeborn",
"source": "MidgardHeroes",
"page": 71,
"shortName": "Mazeborn",
"className": "Sorcerer",
"classSource": "PHB",
"subclassFeatures": [
"Mazeborn|Sorcerer||Mazeborn|MidgardHeroes|1",
"Bestial Apotheosis|Sorcerer||Mazeborn|MidgardHeroes|6",
"Madness of the Maze|Sorcerer||Mazeborn|MidgardHeroes|14",
"Aura of the Maze|Sorcerer||Mazeborn|MidgardHeroes|18"
],
"fluff": {
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/sorcerer/astral-born.webp"
}
}
]
}
},
{
"name": "The Light Eater",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"page": 75,
"shortName": "Light Eater",
"subclassSpells": [
"cloying darkness|MidgardHeroes",
"ray of sickness",
"blindness/deafness",
"dark path|MidgardHeroes",
"fear",
"legion|MidgardHeroes",
"night terrors|MidgardHeroes",
"shadow monsters|MidgardHeroes",
"dark dementing|MidgardHeroes",
"shadow realm gateway|MidgardHeroes"
],
"additionalSpells": [
{
"expanded": {
"s1": [
"cloying darkness|MidgardHeroes",
"ray of sickness"
],
"s2": [
"blindness/deafness",
"dark path|MidgardHeroes"
],
"s3": [
"fear",
"legion|MidgardHeroes"
],
"s4": [
"night terrors|MidgardHeroes",
"shadow monsters|MidgardHeroes"
],
"s5": [
"dark dementing|MidgardHeroes",
"shadow realm gateway|MidgardHeroes"
]
}
}
],
"subclassFeatures": [
"The Light Eater|Warlock||Light Eater|MidgardHeroes|1",
"Light Eater Pact Boons|Warlock||Light Eater|MidgardHeroes|3",
"Living Shadow|Warlock||Light Eater|MidgardHeroes|6",
"Unshakable|Warlock||Light Eater|MidgardHeroes|10",
"Call from Shadow|Warlock||Light Eater|MidgardHeroes|14"
],
"fluff": {
"images": [
{
"type": "image",
"href": {
"type": "external",
"url": "https://raw.githubusercontent.com/TheGiddyLimit/homebrew-img/main/img/MidgardHeroes/subclasses/warlock/the-Light Eater.webp"
}
}
]
}
}
],
"subclassFeature": [
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"entries": [
"At 18th level, when you take the {@action Attack} action, you can use the {@action Dash} action as a bonus action. When you {@action Dash} in this way, attack rolls made against you have disadvantage until the start of your next turn."
]
},
{
"name": "Mazeborn",
"source": "MidgardHeroes",
"page": 71,
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Mazeborn",
"subclassSource": "MidgardHeroes",
"level": 1,
"entries": [
"Your magic comes from a blood connection to a minotaur in your ancestral past. Most sorcerers with this origin are taller and bulkier than other representatives of their race because of the tinge of the maze in their blood. While those that embrace their blood start manifesting the bestial aspects of a minotaur, eventually the madness of the maze bleeds through them into the world.",
"Except as noted below, mazeborn function as sorcerers and use the sorcerer spell list.",
{
"type": "refSubclassFeature",
"subclassFeature": "Blood of the Labyrinth|Sorcerer||Mazeborn|MidgardHeroes|1"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Sorcerous Charge|Sorcerer||Mazeborn|MidgardHeroes|1"
}
]
},
{
"name": "Blood of the Labyrinth",
"source": "MidgardHeroes",
"page": 71,
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Mazeborn",
"subclassSource": "MidgardHeroes",
"level": 1,
"header": 1,
"entries": [
"When you choose this origin at 1st level, the blood of your minotaur ancestor makes itself known. You can retrace any path you've previously taken without a skill or ability check. You can speak, read, and write Abyssal. Additionally, whenever you make a Charisma check when interacting with minotaurs, your proficiency bonus is doubled if it applies to the check."
]
},
{
"name": "Sorcerous Charge",
"source": "MidgardHeroes",
"page": 71,
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Mazeborn",
"subclassSource": "MidgardHeroes",
"level": 1,
"header": 1,
"entries": [
"Starting at 1st level, when you use a {@action Dash} action, you can use a bonus action to cast a spell that requires a melee spell attack (e.g., {@spell shocking grasp})."
]
},
{
"name": "Bestial Apotheosis",
"source": "MidgardHeroes",
"page": 71,
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Mazeborn",
"subclassSource": "MidgardHeroes",
"level": 6,
"header": 2,
"entries": [
"Upon reaching 6th level, your bestial blood further manifests, twisting your feet into hooves and causing you to sprout a pair of horns. You can use your horns to make a melee weapon attack that does ({@dice 1d6} + your Strength modifier) piercing damage. You are proficient with your horns.",
"In addition, you can cast an enlarge spell on yourself by spending 1 sorcery point."
]
},
{
"name": "Madness of the Maze",
"source": "MidgardHeroes",
"page": 71,
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Mazeborn",
"subclassSource": "MidgardHeroes",
"level": 14,
"header": 2,
"entries": [
"At 14th level, you can infuse your damaging spells with the power of the labyrinth. Spells cast by you that do psychic damage do additional damage equal to your Charisma modifier.",
"In addition, when you cast a spell that does psychic damage, you can select one creature damaged by that spell and, by spending 2 sorcery points, also target that creature with a confusion spell."
]
},
{
"name": "Aura of the Maze",
"source": "MidgardHeroes",
"page": 71,
"className": "Sorcerer",
"classSource": "PHB",
"subclassShortName": "Mazeborn",
"subclassSource": "MidgardHeroes",
"level": 18,
"header": 2,
"entries": [
"Beginning at 18th level, you surround yourself with the distortion of the shifting maze. As an action, you can spend 3 sorcery points. For the next minute or until you lose {@status concentration}, all attacks against you are made with disadvantage. In addition, any creature standing within 5 feet of you at the end of your turn must make a successful Wisdom saving throw or loss the ability to use reactions until the end of your next turn."
]
},
{
"name": "The Light Eater",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"subclassSource": "MidgardHeroes",
"subclassShortName": "Light Eater",
"page": 75,
"level": 1,
"entries": [
"You have made a pact with a being from the Plane of Shadows whose goal is to plunge the world into unending darkness. You may or may not share this ambition, but you’ve sworn loyalty to this entity. Unlike fiends who seek to corrupt and destroy, light-eaters want to make the Material Plane more like their own Shadow Realm. Many light-eaters were once liches, shadow dragons, death knights, vampiric wizards, or other shadow beings that existed long enough to amass great power before abandoning their former paths to pursue the glorification of the night as an end in itself.",
"Except as noted below, light eaters function as warlocks and use the warlock spell list.",
{
"type": "refSubclassFeature",
"subclassFeature": "Expanded Spell List|Warlock||Light Eater|MidgardHeroes|1|MidgardHeroes"
},
{
"type": "refSubclassFeature",
"subclassFeature": "Darkness Calls|Warlock||Light Eater|MidgardHeroes|1|MidgardHeroes"
}
]
},
{
"name": "Expanded Spell List",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"subclassSource": "MidgardHeroes",
"subclassShortName": "Light Eater",
"page": 75,
"level": 1,
"header": 1,
"entries": [
"The Light-Eater lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.",
{
"type": "table",
"colLabels": [
"Spell Level",
"Spells"
],
"colStyles": [
"col-3 text-center",
"col-9"
],
"rows": [
[
"1st",
"{@spell cloying darkness|MidgardHeroes}, {@spell ray of sickness}"
],
[
"2nd",
"{@spell blindness/deafness}, {@spell dark path|MidgardHeroes}"
],
[
"3rd",
"{@spell fear}, {@spell legion|MidgardHeroes}"
],
[
"4th",
"{@spell night terrors|MidgardHeroes}, {@spell shadow monsters|MidgardHeroes}"
],
[
"5th",
"{@spell dark dementing|MidgardHeroes}, {@spell shadow realm gateway|MidgardHeroes}"
]
]
}
]
},
{
"name": "Darkness Calls",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"subclassSource": "MidgardHeroes",
"subclassShortName": "Light Eater",
"page": 75,
"level": 1,
"header": 1,
"entries": [
"Starting at 1st level, the shadows give you the power to draw a small part of the Shadow Realm into the Material Plane. As an action you can force all creatures within 10 feet of you to make a Wisdom saving throw. Those that fail are {@condition blinded} until the end of your next turn, by bits of the Shadow Realm clouding their eyes. Once you use this feature, you can't use it again until you finish a short or long rest."
]
},
{
"name": "Light Eater Pact Boons",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"subclassSource": "MidgardHeroes",
"subclassShortName": "Light Eater",
"page": 76,
"level": 3,
"header": 1,
"entries": [
"When you select your pact boon at 3rd level, it is subtly altered in the following ways.",
{
"type": "entries",
"name": "Pact of the Chain",
"entries": [
"Your familiar can take the {@action Hide} action whenever it's in {@quickref Vision and Light||2||dim light} or darkness. It has disadvantage on attack rolls and Wisdom ({@skill Perception}) checks while in {@quickref Vision and Light||2||bright light}. The same penalties apply to you while you're using its senses or casting spells through it, while it's in {@quickref Vision and Light||2||bright light}."
]
},
{
"type": "entries",
"name": "Pact of the Blade",
"entries": [
"The Light Eater grants a blade made of unearthly, shadowy material that is nearly {@condition invisible} in {@quickref Vision and Light||2||dim light} or darkness. Each time you create it, you can choose whether it does its standard damage type or necrotic damage."
]
},
{
"type": "entries",
"name": "Pact of the Tome",
"entries": [
"Your book is literally a book of shadow; shadowy vapor drips from it whenever it is opened or held, and it weighs nothing."
]
}
]
},
{
"name": "Living Shadow",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"subclassSource": "MidgardHeroes",
"subclassShortName": "Light Eater",
"page": 75,
"level": 6,
"header": 2,
"entries": [
"Beginning at 6th level, the shadows around you sometimes take on a life of their own and defend you when you're in danger by transporting enemies away through the Shadow Realm. When you take damage, you can use your reaction to transport the creature that damaged you through the shadows to an unoccupied space up to 60 feet away. The affected creature must succeed on a Wisdom saving throw against your spell save DC or take {@damage 2d6} cold damage and become {@condition frightened} of you until the end of its next turn. Once you use this feature, you can't use it again until you finish a short or long rest."
]
},
{
"name": "Unshakable",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"subclassSource": "MidgardHeroes",
"subclassShortName": "Light Eater",
"page": 76,
"level": 10,
"header": 2,
"entries": [
"Starting at 10th level, your patron fortifies your mind against fear, letting you shake off even the worst of its effects. You gain immunity to fear-based effects and to the {@condition frightened} condition. Anytime an enemy uses an effect that would cause fear in you, you can use your reaction to redirect it back at that creature; unless the creature makes a successful Wisdom saving throw, it becomes {@condition frightened} of you for 1 minute. A {@condition frightened} creature repeats the saving throw every time it takes damage, ending the effect on itself with a success."
]
},
{
"name": "Call from Shadow",
"source": "MidgardHeroes",
"className": "Warlock",
"classSource": "PHB",
"subclassSource": "MidgardHeroes",
"subclassShortName": "Light Eater",
"page": 76,
"level": 14,
"header": 2,
"entries": [
"Starting at 14th level, you can use an action to summon a shadow horror, which appears in an unoccupied space within 30 feet. The shadow horror uses the statistics of a chuul, but it also understands Common. Roll initiative for the summoned creature, which has its own turns. The shadow horror is friendly to you and obeys your verbal commands. It remains for up to one hour or until it's reduced to 0 hit points. While present, it obeys simple verbal commands from you; if you give it no commands, it defends itself. You must maintain {@status concentration} on the shadow horror as if {@status concentration||concentrating} on a spell. If your {@status concentration} is broken, the creature vanishes. Once you use this feature, you can't use it again until you finish a short or long rest."
]
}
]
}

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