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Fix #232: Missing OnFizzled output on prop_weighted_cube
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TeamSpen210 committed Aug 31, 2023
1 parent b697a92 commit 17cab65
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1 change: 1 addition & 0 deletions CHANGELOG.md
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* Add an option to allow the sources for compiled models to be preserved.
* #210: Add `OnFinished` output to `comp_numeric_transition`.
* #10: The center of the axis helper used for sprites can now be clicked on.
* #232: Readd missing `OnFizzled` output on `prop_weighted_cube`.
* Add an option to specify the maximum distance for automatic combined props.
* Allow combining models containing `$collisionjoints`.
* Add missing `bunting` keyvalue to `comp_prop_cable`.
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1 change: 1 addition & 0 deletions fgd/bases/BaseEntityPhysics.fgd
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// Outputs
output OnIgnite(void) : "Fired when this object catches fire."
output OnFizzled[P2](void) : "Fired when this object is fizzled."
]

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