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feat: Update 1.1.4
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Taiga74164 committed May 8, 2024
1 parent 25538e0 commit 59b48a3
Showing 1 changed file with 36 additions and 36 deletions.
72 changes: 36 additions & 36 deletions cheat/src/appdata/il2cpp-functions.h
Original file line number Diff line number Diff line change
Expand Up @@ -8,56 +8,56 @@ using namespace app;

DO_APP_FUNC(0x0048CF50, void, GameFrameWork_Update, (void/*GameFrameWork*/* __this, MethodInfo* method));

DO_APP_FUNC(0x028E7220, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
DO_APP_FUNC(0x028E7240, String*, Marshal_PtrToStringUni, (void* ptr, MethodInfo* method));
DO_APP_FUNC(0x028E74F0, String*, Marshal_PtrToStringAnsi, (void* ptr, MethodInfo* method));
DO_APP_FUNC(0x028E7510, String*, Marshal_PtrToStringUni, (void* ptr, MethodInfo* method));

// FovChanger
DO_APP_FUNC(0x03953C40, void, Camera_set_fieldOfView, (void* __this, float value, MethodInfo* method));
DO_APP_FUNC(0x03953F10, void, Camera_set_fieldOfView, (void* __this, float value, MethodInfo* method));

// C# methods
DO_APP_FUNC(0x02A29840, Type*, Type_GetType_3, (String* typeName, MethodInfo* method));
DO_APP_FUNC(0x028FE910, Type*, Assembly_GetType, (Assembly* __this, String* name, MethodInfo* method));
DO_APP_FUNC(0x028FEA30, Assembly*, Assembly_LoadWithPartialName, (String* partialName, MethodInfo* method));
DO_APP_FUNC(0x02A29B10, Type*, Type_GetType_3, (String* typeName, MethodInfo* method));
DO_APP_FUNC(0x028FEBE0, Type*, Assembly_GetType, (Assembly* __this, String* name, MethodInfo* method));
DO_APP_FUNC(0x028FED00, Assembly*, Assembly_LoadWithPartialName, (String* partialName, MethodInfo* method));
// Unity methods
DO_APP_FUNC(0x03993A50, Vector3, Vector3_Lerp, (Vector3 a, Vector3 b, float t, MethodInfo* method));
DO_APP_FUNC(0x039937E0, float, Vector3_Distance, (Vector3 a, Vector3 b, MethodInfo* method));
DO_APP_FUNC(0x03999F40, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x03998EF0, GameObject*, GameObject_Find, (String* name, MethodInfo* method));
DO_APP_FUNC(0x0399F1C0, String*, Object_1_get_name, (Object_1* __this, MethodInfo* method));
DO_APP_FUNC(0x039AEAA0, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AF310, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AEAF0, Vector3, Transform_get_right, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AF360, void, Transform_set_right, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AEC60, Vector3, Transform_get_up, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AF4B0, void, Transform_set_up, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AE4B0, Vector3, Transform_get_forward, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AEEC0, void, Transform_set_forward, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AE390, int32_t, Transform_get_childCount, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039C7F90, String*, Scene_GetNameInternal, (int32_t sceneHandle, MethodInfo* method));
DO_APP_FUNC(0x039C6960, Scene, SceneManager_GetActiveScene, (MethodInfo* method));
DO_APP_FUNC(0x03993D20, Vector3, Vector3_Lerp, (Vector3 a, Vector3 b, float t, MethodInfo* method));
DO_APP_FUNC(0x03993AB0, float, Vector3_Distance, (Vector3 a, Vector3 b, MethodInfo* method));
DO_APP_FUNC(0x0399A210, Transform*, GameObject_get_transform, (GameObject* __this, MethodInfo* method));
DO_APP_FUNC(0x039991C0, GameObject*, GameObject_Find, (String* name, MethodInfo* method));
DO_APP_FUNC(0x0399F490, String*, Object_1_get_name, (Object_1* __this, MethodInfo* method));
DO_APP_FUNC(0x039AED70, Vector3, Transform_get_position, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AF5E0, void, Transform_set_position, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AEDC0, Vector3, Transform_get_right, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AF630, void, Transform_set_right, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AEF30, Vector3, Transform_get_up, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AF780, void, Transform_set_up, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AE780, Vector3, Transform_get_forward, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039AF190, void, Transform_set_forward, (Transform* __this, Vector3 value, MethodInfo* method));
DO_APP_FUNC(0x039AE660, int32_t, Transform_get_childCount, (Transform* __this, MethodInfo* method));
DO_APP_FUNC(0x039C8260, String*, Scene_GetNameInternal, (int32_t sceneHandle, MethodInfo* method));
DO_APP_FUNC(0x039C6C30, Scene, SceneManager_GetActiveScene, (MethodInfo* method));

// No Cooldown
DO_APP_FUNC(0x00913CD0, void/*KAAIFMKPKAG*/*, KAAIFMKPKAG_IOFMGMJCCFO, (KAAIFMKPKAG* __this, bool DEJNILEHENL, MethodInfo* method));
DO_APP_FUNC(0x0091CE90, void/*KAAIFMKPKAG*/*, KAAIFMKPKAG_IOFMGMJCCFO, (KAAIFMKPKAG* __this, bool DEJNILEHENL, MethodInfo* method));
// Damage Hack
DO_APP_FUNC(0x008F8420, void, PIPHNBOBFEF_KBCIIEFLPGB, (PIPHNBOBFEF* __this, ESpecialState__Enum OCKAHFDGNEL, int64_t MGFPJFANLBG, int64_t DIACKALMMKH, int64_t PBAPBJGDAPJ, String* DLOACPLHGMP, MethodInfo* method));
DO_APP_FUNC(0x008F6C90, void, PIPHNBOBFEF_KBCIIEFLPGB, (PIPHNBOBFEF* __this, ESpecialState__Enum OCKAHFDGNEL, int64_t MGFPJFANLBG, int64_t DIACKALMMKH, int64_t PBAPBJGDAPJ, String* DLOACPLHGMP, MethodInfo* method));
// God Mode
DO_APP_FUNC(0x00AA4D10, int32_t, GHINOEFFMPN_EKHGIHBHEPL, (SkillIdentity* EKPKPIJBPKE, void/*IEnumerable_1_UnityEngine_Component_*/* FKJDKGJBGOD, TargetHitData* COFCDKGCOGJ, MethodInfo* method));
DO_APP_FUNC(0x00AA5990, int32_t, GHINOEFFMPN_EKHGIHBHEPL, (SkillIdentity* EKPKPIJBPKE, void/*IEnumerable_1_UnityEngine_Component_*/* FKJDKGJBGOD, TargetHitData* COFCDKGCOGJ, MethodInfo* method));
// Dumb Enemies
DO_APP_FUNC(0x00B3EC40, void, EvadeProxy_Init, (EvadeProxy* __this, ENNEJEPMJLJ* IGBKKNODEGM, EvadePenetration* DHPMEMDBDMC, MethodInfo* method));
DO_APP_FUNC(0x00B3BA10, void, EvadeProxy_Init, (EvadeProxy* __this, ENNEJEPMJLJ* IGBKKNODEGM, EvadePenetration* DHPMEMDBDMC, MethodInfo* method));

// EntityManager
DO_APP_FUNC(0x00926480, void, ENHPKNIEKMI_MIFDFEHDDDD, (ENHPKNIEKMI* __this, MethodInfo* method));
DO_APP_FUNC(0x00B082C0, ENHPKNIEKMI*, ENNEJEPMJLJ_FIGHFBNIDJA, (ENNEJEPMJLJ* __this, MethodInfo* method));
DO_APP_FUNC(0x00B0AE80, bool, PCILGJOEPJM_PPAKPBOJLIP, (ENNEJEPMJLJ* IGBKKNODEGM, MethodInfo* method)); // Check if Entity is alive????
DO_APP_FUNC(0x00918510, void, ENHPKNIEKMI_MIFDFEHDDDD, (ENHPKNIEKMI* __this, MethodInfo* method));
DO_APP_FUNC(0x00B07560, ENHPKNIEKMI*, ENNEJEPMJLJ_FIGHFBNIDJA, (ENNEJEPMJLJ* __this, MethodInfo* method));
DO_APP_FUNC(0x00B1B450, bool, PCILGJOEPJM_PPAKPBOJLIP, (ENNEJEPMJLJ* IGBKKNODEGM, MethodInfo* method)); // Check if Entity is alive????

// Mission Time
DO_APP_FUNC(0x00F3A7A0, void, StageReadyPage_EnterUI, (StageReadyPage* __this, MethodInfo* method));
DO_APP_FUNC(0x00F3E030, void, StoryQuestChapterPage_EnterUI, (StoryQuestChapterPage* __this,MethodInfo* method));
DO_APP_FUNC(0x00F3AB60, void, StageReadyPage_EnterUI, (StageReadyPage* __this, MethodInfo* method));
DO_APP_FUNC(0x00F3DE00, void, StoryQuestChapterPage_EnterUI, (StoryQuestChapterPage* __this, MethodInfo* method));
// Intro Movie
DO_APP_FUNC(0x00C175B0, void, IntroMovie_Update, (IntroMovie* __this, MethodInfo* method));
DO_APP_FUNC(0x00C15A20, void, IntroMovie_Update, (IntroMovie* __this, MethodInfo* method));
// Disable Web View
DO_APP_FUNC(0x02BD1040, void, WebViewDialog_Show, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02BD2ED0, void, WebViewUI_RefreshSize, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02BD1310, void, WebViewDialog_Show, (void* __this, MethodInfo* method));
DO_APP_FUNC(0x02BD31A0, void, WebViewUI_RefreshSize, (void* __this, MethodInfo* method));

//DO_APP_FUNC(0x00430040, EGLGAPIAANF__Enum, JIBDAHKJHOG_PCLINKFFGNE, (JIBDAHKJHOG* __this, MethodInfo* method));
//DO_APP_FUNC(0x00837FE0, void, JIBDAHKJHOG_KPDGECAFJKA, (JIBDAHKJHOG* __this, MethodInfo* method));
Expand All @@ -66,10 +66,10 @@ DO_APP_FUNC(0x02BD2ED0, void, WebViewUI_RefreshSize, (void* __this, MethodInfo*
//DO_APP_FUNC(0x00836410, void, JIBDAHKJHOG_COLDHPFDOHG, (JIBDAHKJHOG* __this, MethodInfo* method)); // StageStart

// Shadow Cooldown And Limit
DO_APP_FUNC(0x00B202F0, void, JLLMICINIDA_LFCGJLAFFOM, (JLLMICINIDA* __this, MethodInfo* method));
DO_APP_FUNC(0x00B2A6C0, void, JLLMICINIDA_LFCGJLAFFOM, (JLLMICINIDA* __this, MethodInfo* method));

// Singletons
DO_APP_FUNC(0x00387510, void*, TSingleton_GetInstance, (MethodInfo* method)); // Search for this in IDA. Seems to be Singleton<T> class
DO_APP_FUNC(0x003873A0, void*, TSingleton_GetInstance, (MethodInfo* method)); // Search for this in IDA. Seems to be Singleton<T> class
DO_APP_FUNC(0x0046F0E0, Object*, TSingleton_1_System_Object__get_Instance, (MethodInfo* method)); // Get the instance of the singleton
// DO_APP_FUNC_METHODINFO(0x04038380, TSingleton_1_JIBDAHKJHOG__get_Instance__MethodInfo);
// DO_APP_FUNC_METHODINFO(0x0403AC70, TSingleton_1_PJKMAOEINNH__get_Instance__MethodInfo); // Probably EntityManager or something similar

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