Releases: TML233/UndertaleEngine
Releases · TML233/UndertaleEngine
v0.8.0
- Update to GameMaker 2024.8(6)
- Add flag pre-save/post-load processors.
- Fix save file breaking if object id changes.
- Add
char_box
.
Add the yymps package to allow older versions of GameMaker to load UTE.
v0.7.0
- Upgraded to GameMaker 2023.8 and fixed broken things.
- Changed GMU_Lang string file format to JSON.
- Removed GMU_Console.
v0.6.0
- Replaced BGM_Fade with BGM_SetVolume
- Added loop_start loop_end arguments for BGM_Play
- Fixed encounter animation error
- Added Player_Save Player_Load for saving and loading the game easily.
v0.5.1
- Fix several bugs.
- Add new Flag_SetRaw Flag_GetRaw functions that are functioning like ds_map_read and ds_map_write.
v0.5.0
- Demo recording system.
- Improve the efficiency of GMU_Anim.
There will be lots of things in the next update, be patient please!
v0.4.0
- Added Box functions and UI.
- Enhanced text typer again.
- Added save file screen in the menu.
v0.3.0
- Fixed an error that the player could have an empty name.
- Fixed several variable reference errors.
- Added a frame skip option.
- Added a option to import sprite fonts.
- Removed battle menu result.
v0.2.2
- Fixed the problem that object parent hierarchy wasn't checked correctly.
- Enhanced the text typer.
- Fixed the problem that escape strings wasn't working in the console.
v0.2.1
- Erased the default Game GUID.
v0.2.0
- Removed music files to decrease file size.
- Customizable mercy menu in battle.
- Closed caption UI for audio speeches.
- Flag saving enhancement.
- Added "Leave" event for triggers.
- Fixed the "papyru" minor error in the naming screen.