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Release v.1.2.0 -- add more squeaky entity types
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Suprcheese committed Jan 20, 2018
1 parent 705f283 commit 564d963
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Showing 4 changed files with 13 additions and 5 deletions.
4 changes: 2 additions & 2 deletions Readme.txt
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Squeak Through 1.1.9
Squeak Through 1.2.0
====================

Version 1.1.9 was released January 19, 2018, and was tested using Factorio v0.16.16. It primarily features code by Nommy, with contribution from Lupin, and is maintained by Supercheese.
Version 1.2.0 was released January 19, 2018, and was tested using Factorio v0.16.16. It primarily features code by Nommy, with contribution from Lupin, and is maintained by Supercheese.

This small mod reduces the collision boxes for many structures, allowing you to "squeak through" them while walking around your base.
Say goodbye to the frustration of having your path blocked by your steam engines or solar panels when walking around your base!
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9 changes: 7 additions & 2 deletions changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.2.0
Date: 20. 1. 2018
Changes:
- Add additional entity types to fix unsqueaky Nixie Tubes (reported by abordoli).
---------------------------------------------------------------------------------------------------
Version: 1.1.9
Date: 19. 12. 2017
Date: 19. 1. 2018
Changes:
- Add dependency for compatibility with Merging Chests (bug reported by abordoli).
- Add dependency for compatibility with Merging Chests (reported by abordoli).
---------------------------------------------------------------------------------------------------
Version: 1.1.8
Date: 17. 12. 2017
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3 changes: 3 additions & 0 deletions config.lua
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prototype_type_gap_requirements =
{
["solar-panel"] = 0.25,
["simple-entity-with-owner"]= 0.25,
["simple-entity-with-force"]= 0.25,
["accumulator"] = 0.25,
["generator"] = 0.25,
["pipe"] = 0.42,
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["tree"] = 0.42,
["beacon"] = 0.25,
["furnace"] = 0.25,
["lamp"] = 0.25,
["lab"] = 0.25
}
-- All defined prototypes of the types listed above will be checked in adjust_collision_boxes() and have their collision boxes reduced to form the specified gap where needed.
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2 changes: 1 addition & 1 deletion info.json
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{
"name": "Squeak-Through",
"version": "1.1.9",
"version": "1.2.0",
"factorio_version": "0.16",
"title": "Squeak Through",
"author": "Nommy, Lupin, & Supercheese",
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