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Release v1.6.0
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Suprcheese committed Jan 15, 2018
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7 changes: 5 additions & 2 deletions Readme.txt
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Orbital Ion Cannon 1.5.3
Orbital Ion Cannon 1.6.0
========================

Version 1.5.3 was released Auguest 24, 2017, was tested using Factorio v0.15.34, and was authored by Supercheese, with contributions from madmaxoft, bNarFProfCrazy, Danielv123, Yousei9, and WPettersson.
Version 1.6.0 was released January 15, 2018, was tested using Factorio v0.16.16, and was authored by Supercheese, with contributions from madmaxoft, bNarFProfCrazy, Danielv123, Yousei9, WPettersson, and Martok88.

Do you have a large, late-game megabase and wish there were more cool things you could build? Do you wish you could do more with the rockets you launch than just increment a single number? Do you really hate biters? If so, then this mod is for you!
Build a giant ion cannon and launch it into orbit with a rocket, wait for it to charge up, and then you're ready to call down the thunder on those pesky aliens.
Expand Down Expand Up @@ -73,6 +73,9 @@ Command and Conquer: Tiberian Sun was released as freeware in 2010.
The ion beam that the ion cannon fires was obtained from: http://opengameart.org/content/top-down-sci-fi-shooter-pack
It was uploaded by the user Tatermand under the CC-BY-SA license.

The Ion Cannon Targeting Device icon was obtained from: http://opengameart.org/content/%E2%80%9Calien%E2%80%9D-crosshairs
These were authored by Pyccna and submitted by the user Calinou, under the CC-BY License (https://creativecommons.org/licenses/by/3.0)

This mod makes use of the Factorio Standard Library by Afforess (https://github.com/Afforess/Factorio-Stdlib).

Several portions of the control.lua code (et al.) were inspired by code from the following mods:
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5 changes: 4 additions & 1 deletion changelog.txt
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---------------------------------------------------------------------------------------------------
Version: 1.6.0
Date: 0. 1. 2018
Date: 15. 1. 2018
Changes:
- Updated for Factorio 0.16.
- New icon for the Ion Cannon Targeting Device
- New (minor) animation for the ion cannon target location
- It is no longer possible to designate a target for an ion cannon in an uncharted region using the zoom-to-map feature. Charted areas that are in the "fog of war" are, however, still valid.
- When a new biter base is built in a revealed zone and would normally be auto-targeted immediately, but there are insufficient ion cannons available, it will now be queued up for targeting when the next ion cannon is ready.
- Ion cannon alerts & map icons now contain the name of the user who designated the target, if applicable.
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5 changes: 1 addition & 4 deletions control.lua
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Expand Up @@ -277,13 +277,10 @@ script.on_event(defines.events.on_player_cursor_stack_changed, function(event)
playSoundForPlayer("unable-to-comply", player)
return player.cursor_stack.clear()
end
--player.character_build_distance_bonus = 5000
end
if player.cheat_mode or settings.get_player_settings(player)["ion-cannon-play-voices"].value and #global.forces_ion_cannon_table[player.force.name] > 0 and not isAllIonCannonOnCooldown(player) then
if (player.cheat_mode and settings.get_player_settings(player)["ion-cannon-play-voices"].value) or (settings.get_player_settings(player)["ion-cannon-play-voices"].value and #global.forces_ion_cannon_table[player.force.name] > 0 and not isAllIonCannonOnCooldown(player)) then
playSoundForPlayer("select-target", player)
end
else
--player.character_build_distance_bonus = 0
end
end)

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