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Unofficial Skill prediction

Simulates skills client-side, eliminating ping-based delays and animation lock.

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If you want anything fixed pls consider donating to 🅱️inkie^

The one you're probably at looking right now.

The "Playground" Branch, might occasionally encounter itself unusable because someone forgot a , or someone duplicated a function. It also includes some QoLs for logging skills.

Currently being worked on, we still heavily require someone logging on it to advance further though(config templates will get done sooner or later to ease adding data). I'll leave a simple guide on how to log with the debugger and on what we need exactly hopefully soon, if you wanna help still, feel free to do so already.

More on branches: https://github.com/SaltyMonkey/skill-prediction/wiki/Branches

Useful info

Wiki: https://github.com/SaltyMonkey/skill-prediction/wiki

(!!!)About SP and GitHub: https://github.com/SaltyMonkey/skill-prediction/wiki/Forks

Disabling a particular skill in SP: https://github.com/SaltyMonkey/skill-prediction/wiki#commenting-in-javascriptaka-if-you-want-a-skill-to-not-be-affected-by-sp

Basic SP troubleshooting: Soon™

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