Fork of A music sequencer for retro video games
This does not use a MIDI device.
This original library was created by Studio Pixel in 1999, and was used in Cave Story.
For the 'STARGAZER' development, I inherited this library from Studio Pixel in 2003.
However, due to a change in my private life, it became inactive for a long time. On the other hand, the world expansion of Cave Story has increased the number of people requesting Organya.
Mastermind.
In 1999, Studio Pixel produced the song composition software Organya for "Cave Story".
Basically an internal development tool, and not very general, occasionally people who say "I like the shabby sound for some reason" and even "I want to compose with that sound" call this tool perfect.
With the world knowing the development of "Cave Story", which increased the demand of Organya, and the same for the opinion for how to manage the source code, I have made the repository public.
- 8 Melody Tracks + 8 Drum Trucks (Each track can play one sound)
- Melody track can be selected from 100 waveforms.
- Drum track can be selected from 42 sounds.
- Melody track can adjust the frequency to make the chorus effect.
- You can loop music indefinitely in a measure.
- Export to standard MIDI file (GM format).
- Windows 2000, XP, Vista, 7, 8, 8.1, 10, maybe more...
- DirectX 8, 9, 10, 11, maybe more...
- Microsoft Visual C++ 6.0 Runtime Components
- Microsoft Visual Studio 2019
If you only use OrgMaker, check out the releases.
This project was developed in Japanese. The help file is also written in Japanese as well. I translated it to English anyway
Rxo Inverse (首謀)
Studio Pixel (開発室Pixel)
BSD