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@Stoxis Stoxis released this 18 Feb 13:04
· 8 commits to main since this release
5de824b

Features:

Player Controller

  • Player animates exactly how it does in Undertale
  • Easy Camera Boundaries
  • Ability to interact

Puzzles

  • Fully functional Door with customizable whitelisted passphrases and object activation count to open
  • Fully functional Spikes with customizable whitelisted passphrases and object activation count to open
  • Lever with customizable scene activation location (to open doors/spikes in other levels) and passphrase string
  • Button with customizable scene activation location (to open doors/spikes in other levels) and passphrase string
  • Do not worry! All puzzle objects (doors, spikes, levers, buttons) remember their state, they will not reset if you leave the room and come back

Dialogue

  • NPCs can speak dialogue
  • NPCs can have custom portraits, fonts, and typing sounds
  • NPCs can change their portraits on the fly, this allows for different emotions and for an animated talking portrait (examples are provided in the project)

Saving

  • Undertale is a modern game! You do not need to play the entire thing in one sitting, and the same goes for games created with the Godette-Tale project template
  • Save stars can be placed and given unique dialogue
  • Save stars save the Player's location, LOVE, NAME, Playtime, the current location's room description, and all puzzle object states
  • Room descriptions are set in the Root_Node of the current scene the player is in

Music

  • Music does not restart upon entering a different scene and instead contintues playing
  • Music can be stopped, changed, or paused on the fly
  • Music is generally set in the Root_Node of the scene