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Features:
Player Controller
Player animates exactly how it does in Undertale
Easy Camera Boundaries
Ability to interact
Puzzles
Fully functional Door with customizable whitelisted passphrases and object activation count to open
Fully functional Spikes with customizable whitelisted passphrases and object activation count to open
Lever with customizable scene activation location (to open doors/spikes in other levels) and passphrase string
Button with customizable scene activation location (to open doors/spikes in other levels) and passphrase string
Do not worry! All puzzle objects (doors, spikes, levers, buttons) remember their state, they will not reset if you leave the room and come back
Dialogue
NPCs can speak dialogue
NPCs can have custom portraits, fonts, and typing sounds
NPCs can change their portraits on the fly, this allows for different emotions and for an animated talking portrait (examples are provided in the project)
Saving
Undertale is a modern game! You do not need to play the entire thing in one sitting, and the same goes for games created with the Godette-Tale project template
Save stars can be placed and given unique dialogue
Save stars save the Player's location, LOVE, NAME, Playtime, the current location's room description, and all puzzle object states
Room descriptions are set in the Root_Node of the current scene the player is in
Music
Music does not restart upon entering a different scene and instead contintues playing
Music can be stopped, changed, or paused on the fly
Music is generally set in the Root_Node of the scene