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Decky Cloud Save v1.3.3 #519
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Approved for testing store. |
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On more thorough testing, I can't approve this. Sorry I didn't see this earlier.
That said, the new exit code check is good for diagnosing issues.
Decky v1.10.10, Decky CloudSave - 1.3.3-79607de
- 1 blocking issue found:
- Using the expected procedure for enabling bisync makes it impossible to use the UI to disable bisync. It appears that the code is always using the second key in
plugin.properties
to determine if bisync is enabled, which on a clean install will be theexperimental_menu
setting, not thebisync_enabled
setting.
- Using the expected procedure for enabling bisync makes it impossible to use the UI to disable bisync. It appears that the code is always using the second key in
- Non-blocking issue:
- Consider adding bisync documentation to recommend users perform a regular sync first, otherwise it fails with "Bisync critical errror: cannot find prior Path1 or Path2 listings, likely due to critical error on prior run".
- Other currently installed plugins: None
- No go for prod
|
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Decky v2.10.10, Decky CloudSave - 1.3.3-4200928
- No blocking issues found.
- No non-blocking issues found.
- Other currently installed plugins: None
- Approved for prod
Decky Cloud Save v1.3.3
A plugin based on rclone, which allows users to back-up game saves to the cloud. Supports OneDrive, Google Drive, Dropbox, and many more!
Changes:
~ Minor fix for bisync experimental feature not working (thank you @TJSomething)
Also contains hidden feature from 1.3.2: #465. This is a hidden opt in feature that works for some people. Its opt in and doesn't affect the rest of the plugin so I think it can be in, otherwise I can remove it.
Checklist:
Developer Checklist
Plugin Checklist
Plugin Backend Checklist
Testing