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This is an updated version of the Reflection Plugin created by Razchek with some additional features and fixes that provide more control over reflective materials and non-realtime updating for performance increases.

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Starwaster/Reflection-Plugin-Continued

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Reflection-Plugin-Continued

This is an updated version of the Reflection Plugin created by Razchek with some additional features and fixes that provide more control over reflective materials and non-realtime updating for performance increases.

Example Usage: MODULE { name = ReflectiveShaderModule

    // Lower values for performance, higher values for aesthetics (you shouldn't ever need to go higher than 1024).
    CubeMapSize = 128

    // How deep the reflection will be ("how far the reflection camera will view")
    FarClipPlane = 500000000
	// How far away must something be before it is reflected
	//NearClipPlane = 1

    // Set to false to render all 6 faces of the CubeMap at once (six times slower~)
    OneFacePerFrame = true

    // The shader to find. The reflective shaders are:
    // Reflective/Diffuse
    // Reflective/Specular
    // Reflective/VertexLit
    // Reflective/Bumped Diffuse
    // Reflective/Bumped Specular
    // Reflective/Bumped Unlit
    // Reflective/Bumped VertexLit
    // Reflective/Parallax Diffuse
    // Reflective/Parallax Specular 
    ShaderName = Reflective/Bumped
      realTimeReflection = False
      updateRate = 300
	

    // The height of the parallax map. Values are accepted between 0.005 and 0.08.
    ParallaxHeight = 0.005

    // How reflective the reflection will be (Weakest 0.0 - 1.0 Strongest).
    ReflectionStrength = 1.0
      //ReflectionColor = 0, 0, 0, 0

    // Use this variable to specify which meshes to apply the shader to.
    // Not using this variable will default to the first found mesh.
    // Use the actual mesh name for the value. Or you could use:
    // all - to replace the shader on all meshes in the model.
    //MeshesToChange = polymsh,polymsh_detached,polymsh_detached1

    // How shiny the specularity will be (if specular).
    // This value will be automatically set if it already exists on the previous shader and is not defined here.
    Shininess = 1.0

    // These variables should be used together only.
    // These values will be automatically set if they already exist on the previous shader and are not defined here
    //SpecColorR = 0.5
    //SpecColorG = 0.5
    //SpecColorB = 0.5
    //SpecColorA = 0.5
}

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This is an updated version of the Reflection Plugin created by Razchek with some additional features and fixes that provide more control over reflective materials and non-realtime updating for performance increases.

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