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Added Rules text.
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StaffanBoffins authored May 11, 2024
1 parent 93dac65 commit a3e9952
Showing 1 changed file with 6 additions and 1 deletion.
7 changes: 6 additions & 1 deletion Renegades.gst
Original file line number Diff line number Diff line change
Expand Up @@ -1659,7 +1659,9 @@ May choose three psychic powers. Also, the cost of Interacting is reduced by 1 a
</sharedSelectionEntryGroups>
<sharedRules>
<rule id="5432-8bb9-9ef1-953f" name="Hip Fire" hidden="false"/>
<rule id="cb7f-165c-be27-46d1" name="Desperate Rolls" hidden="false"/>
<rule id="cb7f-165c-be27-46d1" name="Desperate Rolls" hidden="false">
<description>When a dice roll is desperate, all uneven rolls count as a miss or failure (i.e. 1/3/5), even if they would normally cause a hit or success. Similarly, when a roll is a fluke, all rolls except rolls of 6 count as a miss or failure. Neither of these rolls can score critical hits/successes. In rare situations where one rule calls for desperate rolls while another calls for fluke rolls, the latter are used (since they are &quot;worse&quot;).</description>
</rule>
<rule id="4b53-5815-ef89-bc37" name="Piercing" hidden="false">
<description>With the piercing attribute, a weapon ignores the hardened special rule and deals damage directly.</description>
</rule>
Expand Down Expand Up @@ -1991,5 +1993,8 @@ tion, but any rolls become desperate. If this final action triggers a free actio
<rule id="fb54-fb1d-0d08-9e8a" name="+1 slot" hidden="false">
<description>Gains an additional inventory slot.</description>
</rule>
<rule id="bf51-135d-ce4a-cd84" name="Hip Fire" hidden="false">
<description>A weapon with hip fire is nimble and easy to use, reducing the AP cost of Firing actions (both single and double) by 1.</description>
</rule>
</sharedRules>
</gameSystem>

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