Skip to content

Commit

Permalink
EnhancedGameObject::activatedByPlayer windows offset (geode-sdk#872)
Browse files Browse the repository at this point in the history
  • Loading branch information
peonii authored and SpaghettDev committed Dec 13, 2024
1 parent 30a0220 commit f1b70af
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion bindings/2.2074/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -4776,7 +4776,7 @@ class EnhancedGameObject : GameObject {
virtual void triggerActivated(float) = m1 0x4ec328, imac 0x5b3c80, ios 0x2621e8;
virtual void restoreObject() = imac 0x5b3bb0, m1 0x4ec278, ios 0x262138;
virtual void animationTriggered() = m1 0x4ec428, imac 0x5b3d50, ios 0x2622c8;
virtual void activatedByPlayer(PlayerObject*) = imac 0x5b3c90, m1 0x4ec334, ios 0x2621f4;
virtual void activatedByPlayer(PlayerObject*) = win 0x1a1b10, imac 0x5b3c90, m1 0x4ec334, ios 0x2621f4;
virtual bool hasBeenActivatedByPlayer(PlayerObject*) = imac 0x5b3ce0, m1 0x4ec394, ios 0x26224c;
virtual bool hasBeenActivated() = m1 0x4ec408, imac 0x5b3d30, ios 0x2622a8;
virtual void saveActiveColors() = imac 0x5b3d70, m1 0x4ec438, ios 0x2622d8;
Expand Down

0 comments on commit f1b70af

Please sign in to comment.