Releases: SpaghettDev/GD-Roulette
Releases · SpaghettDev/GD-Roulette
[v3.1.0] GD-Roulette
[3.1.0] - 2024-12-07
Added
- Ability to play any demon difficulty
- Ability to refresh if an error occurs
Fixed
- Save data bug
Full Changelog: v3.0.2...v3.1.0
[v3.0.2] GD-Roulette
[3.0.2] - 2024-12-05
Fixed
- Incompatibility with Ninxout's Overcharged Menu
Full Changelog: v3.0.1...v3.0.2
[v3.0.1] GD-Roulette
[v3.0.0-beta.1] GD-Roulette
[3.0.0-beta.1] - 2024-11-28
Changed
- Target Windows and Mac only, until I find a fix for Android later
- Renamed GD List ID key to "gd-list-id"
Fixed
- Integer input layer crash on android
[3.0.0] - 2024-11-24
Added
- Resuming round of roulette after game shutdown
- Exclamation Mark when a round of roulette is paused
- Big Button Toggle and Fixes by @Alphalaneous in #24
Changed
- Target Geode v4.0.1
- How target percentage is displayed: it is now always the current goal, not the current percentage + 1
New Contributors
- @Alphalaneous made their first contribution in #24
Full Changelog: v2.1.0...v3.0.0-beta.1
[v2.1.0] GD-Roulette
[2.1.0] - 2024-06-15
Changed
- Target Geode v3.0.0-beta.1
- Use new Geode Web API
Full Changelog: v2.0.5...v2.1.0
[v2.0.5] GD-Roulette
[2.0.5] - 2024-04-19
Changed
- Alphalaneous github page to their new profile
Fixed
RLDifficultyNode
wrong position when playing rouletteRLLoadingCircle
wrong position for a split second when offline- Some miscellaneous bugs (#21)
Full Changelog: v2.0.4...v2.0.5
[v2.0.4] GD-Roulette
[2.0.4] - 2024-03-13
Added
RLLoadingCircle
, a better LoadingCircle lol
Changed
- Cleaned up
#include
s in header files
Fixed
- 5 Character limit in
RLIntegerInputLayer
LoadingCircle
in wrong position on Android
Full Changelog: v2.0.3...v2.0.4
[v2.0.3] GD-Roulette
[2.0.3] - 2024-03-09
Changed
- No longer use
geode::Notification
, now userl::utils::createNotificationToast
- How levelIDs are stored when in LevelInfoLayer (they no longer are)
Fixed
- Weird 5th arg in
TextAlertPopup::create
Full Changelog: v2.0.2...v2.0.3
[v2.0.2] GD-Roulette
[2.0.2] - 2024-03-06
Added
#include
directives to the/custom_layers
- Platform name to
RLRouletteInfoLayer
RLDifficultyNode
supports epic, legendary and mythic nowrl::utils::getFeatureStateFromResponse
Changed
- Renamed RLDemonSelectLayer to RLDifficultySelectLayer
- Made RLDifficultySelectLayer dynamically made (RLDifficultySelectInfo)
- How touch prio is handled in RLRouletteLayer
- Made the difficulty buttons in RLDifficultySelectLayer in another menu
- Refactored RLDifficultySelectLayer.cpp
- Use structured bindings (i forgor they existed)
RLDifficultyNode
now inherits from CCNodeRGBA (rookie mistake)
Fixed
- Empty list id crash on Android (probably)
- Show options sprite being set even if the info icon was never clicked
RLDifficultyNode::setColor
being weird- Difficulty not being highlighted when changing the list multiple times
Full Changelog: v2.0.1...v2.0.2
[v2.0.1] GD-Roulette
[2.0.1] - 2024-03-03
Fixed
RouletteManager
not getting new keys because it just assumed they existed prior
Full Changelog: v2.0.0...v2.0.1