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Releases: SpaghettDev/GD-Roulette

[v3.1.0] GD-Roulette

07 Dec 23:14
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[3.1.0] - 2024-12-07

Added

  • Ability to play any demon difficulty
  • Ability to refresh if an error occurs

Fixed

  • Save data bug

Full Changelog: v3.0.2...v3.1.0

[v3.0.2] GD-Roulette

06 Dec 01:03
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[3.0.2] - 2024-12-05

Fixed

  • Incompatibility with Ninxout's Overcharged Menu

Full Changelog: v3.0.1...v3.0.2

[v3.0.1] GD-Roulette

28 Nov 22:31
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[3.0.1] - 2024-11-28

Fixed

  • Fixed Android crashing

Full Changelog: v2.1.0...v3.0.1

[v3.0.0-beta.1] GD-Roulette

28 Nov 17:49
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[3.0.0-beta.1] - 2024-11-28

Changed

  • Target Windows and Mac only, until I find a fix for Android later
  • Renamed GD List ID key to "gd-list-id"

Fixed

  • Integer input layer crash on android

[3.0.0] - 2024-11-24

Added

  • Resuming round of roulette after game shutdown
  • Exclamation Mark when a round of roulette is paused
  • Big Button Toggle and Fixes by @Alphalaneous in #24

Changed

  • Target Geode v4.0.1
  • How target percentage is displayed: it is now always the current goal, not the current percentage + 1

New Contributors

Full Changelog: v2.1.0...v3.0.0-beta.1

[v2.1.0] GD-Roulette

15 Jun 21:38
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[2.1.0] - 2024-06-15

Changed

  • Target Geode v3.0.0-beta.1
  • Use new Geode Web API

Full Changelog: v2.0.5...v2.1.0

[v2.0.5] GD-Roulette

19 Apr 17:39
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[2.0.5] - 2024-04-19

Changed

  • Alphalaneous github page to their new profile

Fixed

  • RLDifficultyNode wrong position when playing roulette
  • RLLoadingCircle wrong position for a split second when offline
  • Some miscellaneous bugs (#21)

Full Changelog: v2.0.4...v2.0.5

[v2.0.4] GD-Roulette

14 Mar 02:07
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[2.0.4] - 2024-03-13

Added

  • RLLoadingCircle, a better LoadingCircle lol

Changed

  • Cleaned up #includes in header files

Fixed

  • 5 Character limit in RLIntegerInputLayer
  • LoadingCircle in wrong position on Android

Full Changelog: v2.0.3...v2.0.4

[v2.0.3] GD-Roulette

10 Mar 20:43
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[2.0.3] - 2024-03-09

Changed

  • No longer use geode::Notification, now use rl::utils::createNotificationToast
  • How levelIDs are stored when in LevelInfoLayer (they no longer are)

Fixed

  • Weird 5th arg in TextAlertPopup::create

Full Changelog: v2.0.2...v2.0.3

[v2.0.2] GD-Roulette

09 Mar 12:40
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[2.0.2] - 2024-03-06

Added

  • #include directives to the /custom_layers
  • Platform name to RLRouletteInfoLayer
  • RLDifficultyNode supports epic, legendary and mythic now
  • rl::utils::getFeatureStateFromResponse

Changed

  • Renamed RLDemonSelectLayer to RLDifficultySelectLayer
  • Made RLDifficultySelectLayer dynamically made (RLDifficultySelectInfo)
  • How touch prio is handled in RLRouletteLayer
  • Made the difficulty buttons in RLDifficultySelectLayer in another menu
  • Refactored RLDifficultySelectLayer.cpp
  • Use structured bindings (i forgor they existed)
  • RLDifficultyNode now inherits from CCNodeRGBA (rookie mistake)

Fixed

  • Empty list id crash on Android (probably)
  • Show options sprite being set even if the info icon was never clicked
  • RLDifficultyNode::setColor being weird
  • Difficulty not being highlighted when changing the list multiple times

Full Changelog: v2.0.1...v2.0.2

[v2.0.1] GD-Roulette

03 Mar 21:09
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[2.0.1] - 2024-03-03

Fixed

  • RouletteManager not getting new keys because it just assumed they existed prior

Full Changelog: v2.0.0...v2.0.1