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Updated SacredFire Animation
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SoupPotato committed Feb 28, 2024
1 parent fb12a24 commit e807abf
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Showing 2 changed files with 5 additions and 4 deletions.
4 changes: 2 additions & 2 deletions data/battle_anims/objects.asm
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ BattleAnimObjects:
; BATTLE_ANIM_OBJ_FIRE_SPIN
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_EMBER, BATTLE_ANIM_FUNC_USER_TO_TARGET_SPIN, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
; BATTLE_ANIM_OBJ_FIRE_BLAST
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_FIRE_BLAST, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_FIRE_BLAST, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_FIRE
; BATTLE_ANIM_OBJ_BURNED
battleanimobj RELATIVE_X, $90, BATTLE_ANIM_FRAMESET_BURNED, BATTLE_ANIM_FUNC_MOVE_IN_CIRCLE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
; BATTLE_ANIM_OBJ_BLIZZARD
Expand Down Expand Up @@ -276,7 +276,7 @@ BattleAnimObjects:
; BATTLE_ANIM_OBJ_FLAME_WHEEL
battleanimobj RELATIVE_X, $98, BATTLE_ANIM_FRAMESET_EMBER, BATTLE_ANIM_FUNC_SMOKE_FLAME_WHEEL, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
; BATTLE_ANIM_OBJ_SACRED_FIRE
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_SACRED_FIRE, PAL_BATTLE_OB_RED, BATTLE_ANIM_GFX_FIRE
battleanimobj RELATIVE_X, $a8, BATTLE_ANIM_FRAMESET_FLAMETHROWER, BATTLE_ANIM_FUNC_SACRED_FIRE, PAL_BATTLE_OB_YELLOW, BATTLE_ANIM_GFX_FIRE
; BATTLE_ANIM_OBJ_COTTON_SPORE
battleanimobj RELATIVE_X | X_FLIP, $68, BATTLE_ANIM_FRAMESET_COTTON, BATTLE_ANIM_FUNC_SPIRAL_DESCENT, PAL_BATTLE_OB_GRAY, BATTLE_ANIM_GFX_MISC
; BATTLE_ANIM_OBJ_MILK_DRINK
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5 changes: 3 additions & 2 deletions data/moves/animations.asm
Original file line number Diff line number Diff line change
Expand Up @@ -921,7 +921,7 @@ BattleAnim_Flamethrower:
anim_ret

BattleAnim_FireBlast:
anim_setobjpal PAL_BATTLE_OB_RED, PAL_BTLCUSTOM_FIRE
anim_setobjpal PAL_BATTLE_OB_YELLOW, PAL_BTLCUSTOM_FIRE
anim_1gfx BATTLE_ANIM_GFX_FIRE
.loop1
anim_sound 6, 2, SFX_EMBER
Expand Down Expand Up @@ -3334,6 +3334,7 @@ BattleAnim_Nightmare:

BattleAnim_FlameWheel:
anim_setobjpal PAL_BATTLE_OB_RED, PAL_BTLCUSTOM_FIRE
anim_setobjpal PAL_BATTLE_OB_YELLOW, PAL_BTLCUSTOM_FIRE
anim_1gfx BATTLE_ANIM_GFX_FIRE
.loop
anim_sound 0, 0, SFX_EMBER
Expand Down Expand Up @@ -4179,7 +4180,7 @@ BattleAnim_PainSplit:
anim_ret

BattleAnim_SacredFire:
anim_setobjpal PAL_BATTLE_OB_RED, PAL_BTLCUSTOM_FIRE
anim_setobjpal PAL_BATTLE_OB_YELLOW, PAL_BTLCUSTOM_FIRE
anim_1gfx BATTLE_ANIM_GFX_FIRE
anim_bgeffect BATTLE_BG_EFFECT_CYCLE_OBPALS_GRAY_AND_YELLOW, $0, $2, $0
anim_bgeffect BATTLE_BG_EFFECT_ALTERNATE_HUES, $0, $2, $0
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