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Releases: Sleepless-Development/sleepless_interact

v1.3.0

27 Oct 22:22
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Features

Code Refactoring

  • netEntity: check for entity change and remove interaction. (Austin Dunn)

v1.2.9

08 Oct 08:43
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Bug Fixes

  • id can be number and we can't search a number #11 (Frowmza)

Code Refactoring

  • optimize: add new thread for option checking. (Austin Dunn)

v1.2.8

19 Jun 05:01
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Features

  • utils: add more checks for hiding interact (Austin Dunn)
  • 067d102: optimize new checks (Austin Dunn)

v1.2.7

12 Jun 18:06
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Features

Bug Fixes

  • main: wait for busy state to update locally before triggering loop (Austin Dunn)
  • models: fix assertion for model types to allow for number and number[] (Austin Dunn)

Code Refactoring

  • utils: add protected call to canInteract (Austin Dunn)
  • entityInteractions: limit automatic cleanup to global interactions only (Austin Dunn)

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Commits

v1.2.6

09 Jun 16:39
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Bug Fixes

  • globalCache: properly clean up global cache for entities (Austin Dunn)

v1.2.5

09 Jun 04:02
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Code Refactoring

  • localEnt/utils: better handle conditional trunk interactions with ox inv data (Austin Dunn)

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Commits

v1.2.4

08 Jun 14:31
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Features

  • interact: add interact specific non-active sprites #7 (Kyle Graham)
  • interact: add removeWhenDead parameter (Austin Dunn)

Bug Fixes

Code Refactoring

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v1.2.3

06 Jun 03:36
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Bug Fixes

v1.2.2

06 Jun 01:13
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Bug Fixes

Styles

  • interact: re style indicator to better follow the simple design (Austin Dunn)

v1.2.1

05 Jun 18:01
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Bug Fixes

  • main: load sprite texture, fix conditional for removing menu (resmon fix) (Austin Dunn)