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Dynamo Engine

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Dynamo is a C++ game engine powered by Vulkan.

Features

  • Native support for an optimized ECS architecture in designing game objects
  • Rendering engine powered by the Vulkan API
  • An audio engine that supports multiple playback tracks and raw PCM data manipulation

Dependencies

To use Dynamo, the compiler must support at least C++17.

Dynamo uses a number of submodules that can be installed by running git submodule update --init

Running Demos

The engine comes with demo programs to test core features of the engine. To compile them, cmake must be installed. Go to the /demos/build directory, then run:

  • cmake .. -G BUILD_GENERATOR
  • make

Replace BUILD_GENERATOR with the generator applicable to your development environment. This assumes that all the dependency requirements are satisfied.

Running Tests

Similar to the demos, the tests need to be built. Go to the /tests/build/ directory then run:

  • cmake .. -G BUILD_GENERATOR
  • make
  • ctest --verbose

License

Code and documentation Copyright (c) 2019-2022 Keith Leonardo

Code released under the MIT License.