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Viewer: add SpotLightHelper to view spotlight's cone
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+ add function set_folder_callback
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ManifoldFR committed Apr 23, 2024
1 parent 4dea3c9 commit 0692093
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Showing 2 changed files with 15 additions and 3 deletions.
2 changes: 1 addition & 1 deletion dist/main.min.js

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16 changes: 14 additions & 2 deletions src/index.js
Original file line number Diff line number Diff line change
Expand Up @@ -1258,12 +1258,24 @@ class Viewer {
return spot_light;
}

set_folder_callback(path, callback) {
this.scene_tree.find(path).on_update = callback;
}

add_default_scene_elements() {
var spot_light = this.create_default_spot_light();
this.set_object(["Lights", "SpotLight"], spot_light);
// By default, the spot light is turned off, since
// it's primarily used for casting detailed shadows
this.set_property(["Lights", "SpotLight"], "visible", false);
const spotlight_helper = new THREE.SpotLightHelper(spot_light, 0xf5a716);
spotlight_helper.matrix = spot_light.matrix;
this.set_folder_callback(["Lights", "SpotLight"], () => {
spotlight_helper.update();
this.set_dirty();
});
this.set_object(["Lights", "SpotLightHelper"], spotlight_helper);
this.set_property(["Lights", "SpotLightHelper"], "visible", false);

var point_light_px = new THREE.PointLight(0xffffff,
this.upgrade_intensity(0.4));
Expand Down Expand Up @@ -1341,9 +1353,9 @@ class Viewer {
bg_folder.on_update = () => {
this.update_background();
};
this.scene_tree.find(["Background", "<object>"]).on_update = () => {
this.set_folder_callback(["Background", "<object>"], () => {
this.update_background();
}
})
this.update_background();
}

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