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Fixes for Foundry 0.8.x #25

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Fixes for Foundry 0.8.x #25

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@cs96and cs96and commented Jun 4, 2021

This updates the _resolveHiddenToken() and _resolvePCToken() functions to work correctly with Foundry 0.8.x. The main change is that those functions now receive a ChatMessage object instead of a ChatMessageData. You must use the .data member to get to the ChatMessageData object, and use .update() to make any changes to the object.

I also changed the behaviour of non-roll chat messages for hidden tokens. These now appear as OOC messages by the DM, rather than hidden messages by the selected (hidden) actor. Even though the messages in the chat log were hidden, the tokens were still displaying the speech bubble on the grid.

cs96and added 24 commits June 4, 2021 18:25
Make sure the scene is set on "/desc" and "/as" messages, so that the scene specficic chatlog works correctly.
Added link to Tabbed Chatlog module
Clarified new "Blind chats out of hidden tokens" functionality.
…dry's module naming requirements."

This reverts commit 3ad68da.
Updated README.md
cs96and and others added 16 commits May 26, 2023 15:53
Currently translated at 100.0% (21 of 21 strings)

Translation: Cautious Gamemaster's Pack/main
Translate-URL: https://weblate.foundryvtt-hub.com/projects/CautiousGamemastersPack/main/fi/
…Pack-main

Translations update from Foundry Hub - Weblate
fix: typing notifier compatibility with mobile improvements module
Will now always use in-character mode, unless /ooc is specified.
Previously it only worked if the player had a token on the active scene.
Currently translated at 100.0% (21 of 21 strings)

Translation: Cautious Gamemaster's Pack/main
Translate-URL: https://weblate.foundryvtt-hub.com/projects/CautiousGamemastersPack/main/pl/
…Pack-main

Translations update from Foundry Hub - Weblate
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