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Fixes for Foundry 0.8.x #25
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Make sure the scene is set on "/desc" and "/as" messages, so that the scene specficic chatlog works correctly.
…dule naming requirements.
Added link to Tabbed Chatlog module
Clarified new "Blind chats out of hidden tokens" functionality.
…dry's module naming requirements." This reverts commit 3ad68da.
This reverts commit 329bfae.
Updated README.md
… GM speaking as PC tokens in enabled".
Currently translated at 100.0% (21 of 21 strings) Translation: Cautious Gamemaster's Pack/main Translate-URL: https://weblate.foundryvtt-hub.com/projects/CautiousGamemastersPack/main/fi/
…Pack-main Translations update from Foundry Hub - Weblate
fix: typing notifier compatibility with mobile improvements module
Will now always use in-character mode, unless /ooc is specified. Previously it only worked if the player had a token on the active scene.
Currently translated at 100.0% (21 of 21 strings) Translation: Cautious Gamemaster's Pack/main Translate-URL: https://weblate.foundryvtt-hub.com/projects/CautiousGamemastersPack/main/pl/
…Pack-main Translations update from Foundry Hub - Weblate
Update ja.json
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This updates the
_resolveHiddenToken()
and_resolvePCToken()
functions to work correctly with Foundry 0.8.x. The main change is that those functions now receive aChatMessage
object instead of aChatMessageData
. You must use the.data
member to get to theChatMessageData
object, and use.update()
to make any changes to the object.I also changed the behaviour of non-roll chat messages for hidden tokens. These now appear as OOC messages by the DM, rather than hidden messages by the selected (hidden) actor. Even though the messages in the chat log were hidden, the tokens were still displaying the speech bubble on the grid.