Releases: Shazbot/WH3-Mod-Manager
Releases · Shazbot/WH3-Mod-Manager
WH3MM v1.35.0
- added a semi-automated way to create a steam collection out of enabled mods
WH3MM v1.34.4
- make mod table headers sticky (always stay on screen)
- fix for window dragging sometimes not working
WH3MM v1.34.3
- creating symlinks usually requires admin privileges, add a warning and check for that
WH3MM v1.34.2
- fix for not correctly handling switching to content mod after deleting the symbolic link of that mod in data
WH3MM v1.34.1
- don't compare any .rpfm_reserved files in the compatibility checker
WH3MM v1.34.0
- now the manager will auto-create 2 presets: one preset of how the mods were when you started the manager, and another preset that reflects the mods you used last in-game, that preset is created when you start a game or load a save from the manager
- new feature: copy mods to data as a symbolic link and clean data of symbolically linked mods
Symbolic links are more advanced Windows shortcuts: as far as the game is concerned the mod is inside data, but when the mod gets updated by the author (and the mod in content gets updated) the mod in data will also automatically be updated. Made to test loading speed gains when the mods you use are all in data.
WH3MM v1.33.1
- fix for the
make custom battle units into generals
option that was broken in the 3.0 patch - fix for a possible "incompatible versions" warning in MP when using the option above
WH3MM v1.33.0
- added a DB Viewer window that can show database tables inside mods
- added option to close the manager after you start the game
WH3MM v1.32.1
- fix for a rare crash when parsing a pack
WH3MM v1.32.0
- added a way to export to clipboard a list of enabled mods' names
- updated schema, fixes failing to read db tables of some mods