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//GLOBAL VARIABLES

imap - > items // BLOCK TYPES
block 0 - floor
block 1 - wall

dmap[0] passable // defined dependant on imap
0-> passable
1-> impassable

vmap -> visual // each place holds a char

p_x}——\___Duh.
p_y}——/

NO MORE THAN 80 - > LINE 81 SASS

80 X 80 grid


// THINGS THAT WE NEED TO DO
make a readme [x]
make a map that works [ ]
at some point add features, probably [ ]

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Base for a roguelike.

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