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Control Generator #110
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Control Generator #110
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Original file line number | Diff line number | Diff line change |
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import os | ||
import sys | ||
path = os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))) | ||
sys.path.insert(0, path) | ||
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import numpy as np | ||
from carball.controls.controls import ControlsCreator | ||
from carball.json_parser.game import Game | ||
import carball | ||
from data_generator.base_generator import BaseDataGenerator | ||
from rlbot.utils.logging_utils import get_logger | ||
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class ReplayControlGen(BaseDataGenerator): | ||
""" | ||
Generates Controler data from a set of local replays. | ||
Use method get_data() for Iterable | ||
""" | ||
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def __init__(self, filepaths: list): | ||
# filepaths:list of paths to replay files (no file extension), player: player index, frames: number of frames per output | ||
""" | ||
Arguments: | ||
filepaths -- a list of paths to replay files, exclude the .replay file extensions | ||
""" | ||
#super().__init__() | ||
self.files = filepaths | ||
self.file = 0 | ||
self.game = gameFromFile(self.files[self.file]) | ||
self.maxFrame = len(self.game.frames.time) | ||
self.currentFrame = 1 | ||
self.player = 0 | ||
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def initialize(self, **kwargs): | ||
pass | ||
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def has_next(self): | ||
if self.currentFrame >= self.maxFrame and self.player >= len( self.game.players ) - 1 and self.file >= len( self.files ) - 1: | ||
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return False | ||
return True | ||
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def _next(self) -> list: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. this should be List |
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""" | ||
:return: list, [ Throttle, Steer, pitch, yaw, roll, jump, boost, handbrake ] | ||
""" | ||
if self.currentFrame >= self.maxFrame: | ||
self.player += 1 | ||
self.currentFrame = 1 | ||
if self.player >= len(self.game.players) and self.file < len(self.files): | ||
self.file += 1 | ||
self.game = gameFromFile(self.files[self.file]) | ||
self.maxFrame = len(self.game.frames.time) | ||
self.player = 0 | ||
self.currentFrame = 1 | ||
player = self.game.players[self.player] | ||
c = getControls(player, self.currentFrame) | ||
self.currentFrame += 1 | ||
return c | ||
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def gameFromFile(replaypath: str) -> Game: | ||
""" | ||
Instantiats a game object from a replay and creates controls data. | ||
Creates json file representaion of replay. | ||
Argument: | ||
replaypath -- filepath to a replay, exclude .replay extension. | ||
:return: Game | ||
""" | ||
_json = carball.decompile_replay(replaypath + '.replay', | ||
replaypath + '.json', | ||
overwrite=True) | ||
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game = Game() | ||
game.initialize(loaded_json=_json) | ||
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ControlsCreator().get_controls(game) | ||
return game | ||
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def getControls(player, frame: int) -> list: | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. what type is player? |
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""" | ||
Gets the controls of a player at a frame | ||
Arguments: | ||
player -- player object, game.players[p] | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. this is not the python style i am normally used to seeing. try this instead example: |
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frame -- frame to get the controls from | ||
:return: list of format [ Throttle, Steer, pitch, yaw, roll, jump, boost, handbrake ] | ||
""" | ||
c = player.controls | ||
throttle = c.throttle.get(frame) | ||
steer = c.steer.get(frame) | ||
pitch = c.pitch.get(frame) | ||
yaw = c.yaw.get(frame) | ||
roll = c.roll.get(frame) | ||
jump = c.jump.get(frame) | ||
boost = c.boost.get(frame) | ||
handbrake = c.handbrake.get(frame) | ||
controls = [throttle, steer, pitch, yaw, roll, jump, boost, handbrake] | ||
for c in range(len(controls)): | ||
control = controls[c] | ||
if control == False or control == None or np.isnan(control): | ||
controls[c] = 0 | ||
elif control == True: | ||
controls[c] = 1 | ||
return controls |
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put this inside the python docs or remove this comment