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Releases: SalieriC/SUCC

4.1.0

29 Sep 15:27
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[4.1.0] - 2024-09-29 aka "Macro Mambo"

☮️ Peace in the world, or the world in pieces. 🕊️

Added

  • Added an option to exclude conditions from the core status effect list.
  • Added a way to generate a toggle macro for each condition.

Changed

  • Macros will now be sorted in the macros config.
  • The default conditions button is now hidden for non-GMs.

Fixed

  • Fixed a bug when adding duplicate conditions.

4.0.2

01 Sep 18:44
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[4.0.2] - 2024-09-01 aka "Bugfix Boogaloo"

☮️ Peace in the world, or the world in pieces. 🕊️

Added

  • Shape change added to extended conditions.

Fixed

  • Various bug fixes

4.0.1

14 Aug 06:21
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[4.0.1] - 2024-08-14 aka "Icon Migration Boogie"

Not backwards compatible with v11 of Foundry.

Added

  • Added a migration for condition icons that removes the need to manually reset them.

4.0.0

06 Aug 15:19
519688e
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[4.0.0] - 2024-08-06 aka "Backwards compatible...no more"

This removes backwards compatibility with v11 of Foundry and earlier due to necessary changes made to the core version.

Added

  • Added a way to use the SWADE system icons instead of the ones SUCC comes with.

Fixed

  • Fixed a bug about the data structure of active effects that resulted in missing images and names.

3.3.2

04 Jun 06:37
039e958
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[3.3.2] - 2024-06-04 aka "Backwards compatible...for once"

☮️ Peace in the world, or the world in pieces. 🕊️
This is the first update for v12 Foundry VTT and backwards compatible from our testing.

Changed

  • Switched from deprecated to newer API functions. Those already existed in v11, so it shouldn't break backwards compatibility.
  • Some changes to the CSS needed for v12 compatibility.

3.3.1

26 May 07:01
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[3.3.1] - 2024-05-26 aka "Just because you can doesn't mean you should..."

☮️ Peace in the world, or the world in pieces. 🕊️
This will very likely be the last update for v11 Foundry VTT.

Added

  • Brought bach the feature to use the system icons instead of the ones in SUCC.

3.3.0

27 Apr 13:00
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[3.3.0] - 2024-04-27 aka "Is this fair use?"

☮️ Peace in the world, or the world in pieces. 🕊️

Added

  • Alternative ways to display condition icons on tokens (columns, rows, and circle around the token).

Fixed

  • SUCC won't try to add encumbrance to vehicles anymore.
  • The dead condition didn't get that id on startup in some cases.

3.2.0

02 Apr 21:37
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[3.2.0] - 2024-04-02 aka "Let me fix that real quick"

☮️ Peace in the world, or the world in pieces. 🕊️

Added

  • Better control over changes when making default choices.
  • Condition map is refreshed on world (re-)load (ready hook) if default settings have changed.

Fixed

  • A critical bug caused by a bad merge.

3.1.0

26 Mar 11:32
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[3.1.0] - 2024-03-26 aka "Drop The Drop"

☮️ Peace in the world, or the world in pieces. 🕊️

Changed

  • Changed the way conditions in the default condition setting are determined as being en-/disabled by default. This is an internal change and shouldn't affect the user.
  • Changed the The Drop condition to be disabled by default since it was removed from the system. It can still be added by activating it in the default conditions setting.

Fixed

  • Fixed a few bugs with the refactor.

3.0.0

24 Mar 08:55
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[3.0.0] - 2024-03-24 aka "Open the flood gates!"

☮️ Peace in the world, or the world in pieces. 🕊️

Added

  • game.succ.toggleCondition() to toggle a condition on or off.
  • Added several new optional conditions for various powers, modifiers, etc. from core and some official settings.
    • These can be easily added/removed to the Condition Lab from the game settings of SUCC.
  • Added a new setting to add/remove the new conditions to the Condition Lab.
  • Added several icons for the new conditions.
  • Added an option that allows a condition to be automatically added to actors that exceed their carry limit.
    • This will only work if 1) a single condition has this option (set in the Condition Lab) and 2) the 'Apply Encumbrance Penalties' in the SWADE system settings is enabled.
    • This will also respect a setting in BRSW regarding encumbrance penalties for NPCs. If NPCs ignore Encumbrance penalties as per this setting, NPCs will not get the above defined condition.
    • This condition is added and removed automatically when carry weight changes which could cause slight lag. In our testing we didn't notice any decrease in performance however.

Fixed

  • Fixed a bug that caused the api to not create a requested overlay.