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Add autobuilder for windows builds
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Idk why Linux does not find QtXML, but for testing this is enough not to have me compile test builds for people every 2 seconds
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Salanto authored Mar 23, 2024
2 parents e5ae4d4 + 7d693ae commit 8ade417
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77 changes: 77 additions & 0 deletions .github/workflows/build.yml
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# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
name: Autobuild

on:
push:
branches:
- main
pull_request:
branches:
- main

jobs:
build:
runs-on: ${{ matrix.os }}

strategy:
# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
fail-fast: false

# Set up a matrix to run the following 3 configurations:
# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
#
# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
matrix:
os: [windows-latest]
build_type: [Release]
c_compiler: [cl]
include:
- os: windows-latest
c_compiler: cl
cpp_compiler: cl

steps:
- uses: actions/checkout@v3

- name: Set reusable strings
# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
id: strings
shell: bash
run: |
echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
- name: Install Qt
uses: jurplel/install-qt-action@v3
with:
aqtversion: '==3.1.*'
version: '6.5.2'

- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: >
cmake -B ${{ steps.strings.outputs.build-output-dir }}
-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
-S ${{ github.workspace }}
- name: Build
# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}

- name: Deploy Windows
if: contains(matrix.os, 'windows')
working-directory: ${{github.workspace}}/bin/
shell: bash
run: |
windeployqt --no-quick-import --no-translations --no-compiler-runtime --no-opengl-sw .
- name: Upload Zip
uses: actions/upload-artifact@v4
with:
name: SpriteUILoader-${{matrix.os}}-${{matrix.c_compiler}}
path: ${{github.workspace}}/bin
4 changes: 4 additions & 0 deletions src/spriteuiloader.cpp
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Expand Up @@ -24,6 +24,10 @@ SpriteUiLoader::SpriteUiLoader(QObject *parent)
effect_builders["QGraphicsBlurEffect"] = &SpriteUiLoader::instantiateEffect<QGraphicsBlurEffect>;
effect_builders["QGraphicsColorizeEffect"] = &SpriteUiLoader::instantiateEffect<QGraphicsColorizeEffect>;
effect_builders["QGraphicsOpacityEffect"] = &SpriteUiLoader::instantiateEffect<QGraphicsOpacityEffect>;

qDebug() << "Supported widgets:" << Qt::endl << supported_widgets;
qDebug() << "Supported layouts:" << Qt::endl << supported_layouts;
qDebug() << "Supported effects:" << Qt::endl << supported_effects;
}

QWidget *SpriteUiLoader::createWidget(const QString &className, QWidget *parent, const QString &name)
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