Releases: Sacchan-VRC/SaccFlightAndVehicles
Hotfix Update 1.64
Fixed bug that made ground vehicles not enter sleep mode if ownership taken by prev. owner leaving
Fixed bug where weapons with increased damage where doing +1 damage level locally
Increased damage of bombs and AGMs
Medium Update 1.63
Added Biplane, Grappling Hook
Loop races + Race scoreboard
Radio channels
Fix a wheel physics issue (vehicles more stable)
Fix network sleep issue with ground vehicles
SyncScript initialization fix
Fix haptics issue on SeaVehicle
Vehicle teleporter
Small Update 1.62
Many bug fixes
Grappling hook code improvements
Blocking players and respawning their plane no longer possible
Thumbstick steering option for cars
Animator boolean for 'invehiclesounds'
Medium Update 1.61
SF-1 and SH-1 now use SkinnedMeshRenderer/bones
Big improvement to vehicle sync smoothness
New vehicles: SH-1, ST-Thunder, S-GRVR
New vehicle functions: Grapple, 3DThrust, Consent
Radio scripts added
Added remote vehicle enterer
Vehicle seat yaw calibration
Improved Limits functionality
Large Update 1.6
Large Update 1.6
Added ground vehicle code and 3 car prefabs
Added some editor scripts to make life a bit easier
New vehicle menu
Small improvements to syncscript smoothness
Can now turn full 180 degrees in desktop mode while in vehicles (Thanks iffn!)
New vehicle guide
Now possible to set gun damage
A lot of missile code updates: notching, mimicking FOX-1-2-3 now possible
Vehicles can now stay 'on' after exiting if 'Auto Engine Start' is disabled
Weapons now use object pools
-Hundreds of small fixes and updates
Small Update 1.51
Stopped using reserved2 layer (planes falling through floor)
SaccFlight menu started (Rename layers option)
AGMs can lock moving targets
Added splash effect for missiles hitting water
'Throw' variable to give missiles initial launch speed
Syncscript improvement (less jerky when watching someone crash/enter catapult)
Syncscript now has a proper 'slow mode' that smooths properly
Hoverbike stops hovering when out of fuel
Added 'dead' bool to animators
Stopped 'pitchdown' related physics from effecting yaw
SS-1 (boat) now sinks with physics rather than animation
All vehicles move their pivots to CoM on start, to improve rotation sync
Modularization Update 1.5
Split functionality of EngineController into many different scripts allowing for greater customization
Function dial functions are now each their own script, allowing world creators to code their own
Now using an event system to send events to modular scripts
Added SB-1 hoverbike, SS-1 boat, SC-1 Seaplane, SaccStinger
Now using custom position synchronization code which allows formation flying and better dogfights
Fixed afterburner fuel consumption
Improvements to functionality of many of the now-modular function dial scripts
Large Update 1.4
•Added VTOL functionality and variables
•Replaced Afterburner dial function with VTOL Angle
•Afterburner now activated by pushing the throttle to max
•Added SH-1 helicopter example vehicle
•Added SF-1VTOL example vehicle
•Textures for SF-1
•Adverse Yaw and Roll options
•Gun recoil option
•Option to totally disable canopy for open cockpit vehicles
•Various small optimizations
Small Patch 1.393
Compatibility for VRChat Networking Update
Throttle Now Unaffected by Object Scale
Throttle Sensitivity Option
Inertia Tensor Rotation adjustment Option
Minimum Bomb Drop Delay Option
Some Optimization
Hotfix Update 1.392
•Fixed vehicle respawner not setting the 'respawn' animation
•Fixed Frontwheel movement
•Set AtG render texture to something compatible with quest