Syndicate Outpost Upgrade, the Crimson Bastion #1232
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About The Pull Request
Minibar Area: Added a compact and functional minibar area, providing convenience and additional amenities.
Botany Area: Implemented a dedicated space for botany-related activities, supporting diverse plant growth and experimentation.
Third Room with a Third comms agent spawner, and a new type of spawner called "Outpost Commander": Created a new room to expand the available space and potential players of the outpost, this third room adds a Outpost Commander for the Outpost, the Crimson Bastion.
Storage Area: Designed a specialized storage area for better organization and accessibility of supplies and tools.
Simplified Engineering Area: Redesigned the engineering area with a focus on simplicity and efficiency, making it more user-friendly.
Why It's Good For The Game
Imma be honest, the regular comms agent outposts are SHIT!!!, so I made this by porting it from yogstation, and I even added more rooms for the place to really thrive without needing the station. Besides, ask any comms agent player and they'll tell you the same thing.
A Port?
Its a port from the Yogstation Syndicate Comms Outpost
Pre-Merge Checklist
Changelog
🆑
add: Yes
add: Yes
del: Technically?
tweak: One hundred percent yes
balance: Yes
fix: The previous small outpost being dogshit
soundadd: No
sounddel: No
imageadd: No
imagedel: No
spellcheck: Yes
code: Only for the Outpost
refactor: Not sure what that is
config: No
admin: No
server: Nothing really
wip: Yes. I might expand it.
experiment: Lets see how the people react to it.
tgs: Not sure what that is
expansion: expands on syndicate comms outpost
qol: Yes
/:cl:
![image](https://github.com/user-attachments/assets/51ece30
3-e5a0-40aa-9bf9-5723160f0ed8)