Added Nodes:
Conditional node : A better If node.
Type Converter : Convert values to different types E.g String to float or bool to int and vector 3 to list of float/int etc.
Counter : Counts how many times the it was triggered.
CopyToClipboard : Copies text to clipboard.
Toggle Bool : Uses your bool input as a starting point and will toggle between true and false.
Delay : Delays continuous flows only Like On update, while loops etc.
Increment/Decrement : will increase the value by one or decrease the value by one.
Increment/Decrement : will increase or decrease a variables value directly.
Chance Flow : Enter a probabilty for it to be either true or false E.g if you enter 50 it will have a 50% chance to be true and a 50% to be false.
Limited Trigger : Its a clone of the once node but you can change how many times you want the node to trigger
Events :
Channel Event : Has 2 outputs the first one Gets triggered when any "Trigger Channel event" node gets triggered the second gets triggered if the channel on the event and the "Trigger Channel Event" node that gets triggered match
Trigger Channel Event : Triggers Channel Event
Wait for Event : Once entered it will wait until a "SendEvent" node gets triggered and then will continue.
SendEvent : triggers Wait For Event
Subgraphs :
OnDualKeyInput : triggers if both keys that are set is pressed.
FindTag : Finds a GameObject/GameObjects with the tag you set.
Float Loop : Loops through a float.
String Loop : Loops through a string.
Interact 2D : will trigger a CustomEvent called "Interact" on the interacted GameObject.