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RyandracusCodesGames/CalculatorProj
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THERE ARE A FEW QURIKS WITH MY IMPLEMENTATION OF A CALCULATOR. QUIRK 1: CALCULATOR ONLY SUPPORTS TWO OPERANDS AND A SINGLE OPERATOR PER CALCULATION IF YOU WISH TO DO MORE, MUST EQUAL CURRENT OPERATION TO EMPLOY ANOTHER QUIRK 2: MUST CLICK EQUAL TO GET CURRENT RESULT AND PROGRESS TO NEXT OPERATION QUIRK 3: USE W AND S KEYS IN WINDOWS WHILE IN TRACE LOGIC TAB TO SCROLL THROUGH THE DECISIONS QUIRK 4: THIS MAY BE STANDARD, BUT IF YOU ONLY PROVIDE ON INPUT AND AN OPERATOR, YOUR CURRENT INPUT WILL TURN INTO THE RESULT TO AVOID ANY ERRORS. QUIRK 4: ALL GRAPHICS DATA IS SOFTWARE RENDERED, SO I IMPLEMENTED A MINI IMAGE, INPUT, AND DRAWING LIBRARY, BUT I AM AWARE OF SOME OF THE MORE USEFUL GDI FUNCTIONS FOR WIN32 PROGRAMMING.
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