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CanVerse2D has been written with simplicity in mind from the ground up. As a huge fan of the Python programming language my first experience with game development was of course Pygame. I then went on from there to develop games using Microsoft’s XNA Game studio. So being brought into game development in such environments it is only natural that I try to replicate their simplicity when I come to building my own. While keeping things simple I have made every effort not to restrict the programmers code. As such there will always be a way to integrate native Canvas Javascript code into CanVerse2D.
For a more in depth look into it’s features refer to the Documentation. Or check out some Examples of how this code can be used.
Here is a quick start guide to using CanVerse2D.