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Navigation Action Server
Implementation Design
The Navigation Action Server provides actions to achieve specific tasks for the competition; in this design, the Navigation Module is activated by the Main Engine, which sends a request for a specific action. Then, the action server executes the needed actions with the help of the move_base
action server.
The services provided by the navigation action servers include three different actions: go_to, search_room, and approach_goal.
Action providers have these common features:
Valid states | Valid Headers | Valid feedback |
---|---|---|
PENDING ACTIVE SUCCEEDED ABORTED |
gt-place so-place ao-pose |
from main_engine: TODO |
Objective: Move the robot to a certain pre-mapped point in the house.
Functionality:
- Obtains a goal (in form of a string) from the main_engine and maps it to a pre-mapped dictionary of goals.
- If valid, it uses the MoveBaseAction to send this goal to the move_base module, create a path, and follow it.
- Waits for a predefined time (120 seconds) for the robot to reach or fail to reach the goal; changes state accordingly.
Feedback | Valid goals | Involved servers |
---|---|---|
|
kitchen restroom living_room dinning_room entrance bedroom |
|
State cases:
Case description | State |
---|---|
Validating goal string given | PENDING |
Robot going to the goal | ACTIVE |
Goal reached | SUCCEEDED |
Goal not reached within specific time frame (120 seconds) | ABORTED |
Robot stuck: cancel action + call for recovery system | ABORTED |
Action canceled | ABORTED |
Objective: go around the room for the robot to be able to identify an object of interest.
Functionality:
- Get instructions to search an area/room as a goal.
- We send the goal to the get_room_path module to generate an array of goal points.
- The path is validated: 1. All goals have to be inside the given room. 2. All goals have to be reachable.
- The array of goal points is sent to create a path and follow it using move_base node.
- The robot starts moving through the goal path.
- Note: The robot will rotate its neck to search for the specific object using the VisionActionServer.
- Depending on the feedback status of this server the robot will continue rotating or stopping if an object was found
- Once the room search is completed, the robot will send a successful status to the Main Engine and stop in its place.
- If not found, the robot will stop at the last goal.
Feedback | Information needed | Involved servers |
---|---|---|
|
|
|
State cases:
Case description | State |
---|---|
Validating path given | PENDING |
Robot looking for object | ACTIVE |
Object found | SUCCEEDED |
Object not found | ABORTED |
Robot stuck: cancel action + call for recovery system | ABORTED |
Action canceled | ABORTED |
Objective: approach a visualized object to the robot's reach.
Functionality:
- The service is activated.
- The object transform is obtained.
- A goal is calculated and validated to approach the robot to the object at its arm's reach.
- The goal is reached.
Feedback | Info needed | Involved servers |
---|---|---|
|
|
|
State cases:
Case description | State |
---|---|
Robot is calculating and validating posible closest goal to the object. | PENDING |
Robot is approaching the object | ACTIVE |
Robot approached object successfully | SUCCEEDED |
Time limit or approach exceeded | ABORTED |
Invalid calculated goal / goal cannot be calculated = object cannot be reached | ABORTED |
Robot stuck: cancel action + call for recovery system | ABORTED |
Canceled action | ABORTED |
This is the actual action server algorithm that is being used, it receives a string
and looks for its PoseStamped
value in a JSON. For more details of the code visit the navigation action code.
This action sever recives a string from the main engine with the format of flagOfAction-Attribute
, which can be of the following types:
Go To | Search Object | Approach Object | Cancel Goal |
---|---|---|---|
gt-location | so-roomToSearch | ao-roomToSearch | cl-null |
The respones are handled by the action server and then it calls an instance of the action:
if action == "gt":
self.executeGoToAction(goal_given)
elif action == "so":
self.executeSearchRoomAction(room_to_search)
elif action == "ao":
self.executeApproachObjectAction(room_to_search)
To see the specified class of the three actions click here
After the corresponding calls have been made, the server sets the target area to approach calling an instance of the navigation stack movement node MoveBase
def send_goal(self, goal_pose_given):
self._goal = MoveBase()