👼 Script: Log meaningful error upon callback mixup. #3081
Merged
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One point for @Xploder98 in a friendly Devs vs. Users match :)
Long story short, Xploder mixed up callbacks and the game obligued which resulted in script failure with error asCONTEXT_NOT_PREPARED. This hapenned because our callback system is very confusing:
game.spawnObject()
, where you pass a function name and it gets invoked on eventbox collision.SE_EVENTBOX_ENTER
andSE_EVENTBOX_EXIT
which work with the classic event callback mechanismeventCallback()
(and the extendedeventCallbackEx()
version) - it does the same job and even provides some extra data. This works independently of the "script handler" mecahnic described above - you just dogame.registerForEvent(SE_EVENTBOX_ENTER)
and you're covered, for all objects.Changes made:
Example AngelScript.log if you mix up the callbacks:
What needs to be tested: