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🎮 Walkie-talkie label with forwardable commands info & clickable buttons #3063
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Nice concept! Some quick testing bug reports:
Feature suggestions:
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I played TrainValley recently and this idea came to mind. There are 2 changes: * When character attempts to forward commands to a sleeping actor (which is typical for on-map machinery), the actor wakes up. * When character is in a proximity to forward commands, a wakie-talkie label appears both at the character and on the actor - with a list of commands. It's glitchy at the moment - actor label doesn't disappear or re-appear if asleep. Walkie talkie icon is from https://openclipart.org/image/800px/325344, scaled and colored by myself in GIMP.
The title was present but completely ignored until this commit.
I tested OGRE13 branch recently and my ogre.cfg was incompatible - that's how I noticed this error reporting problem.
Features: * InputEngine: added `setEventSimulatedValue()` allowing simulated input from UI or other programmatic source. * GUIUtils: Extended `ImDrawEventHighlighted()` global helper to draw key hints as buttons which simulate input. * GUIManager: added `RequestStaticMenusBlocking()` so that ad-hoc windows like the WalkieTalkie can block static menus like TopMenubar when hovered by mouse.
ohlidalp
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🎮 Walkie-talkie label with forwardable commands info
🎮 Walkie-talkie label with forwardable commands info & clickable buttons
Jul 9, 2023
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Codechanges: * drawing walkietalkie moved to new object GUI_SceneLabels * drawing mousehover panel done using GUI_SceneLabels * caching walkietalkie data moved to Actor
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I played TrainValley recently and this idea came to mind. There are 2 changes:
It's glitchy at the moment
Walkie talkie icon is from https://openclipart.org/image/800px/325344, scaled and colored by myself in GIMP.
Let me know what you think!