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👼Script: Added
game.serializeMeshResource()
- dumps .mesh files
Script 'example_ogre_terrnBatcher.as' updates: - Added [dump] button to inspector scenegraph - tested to work also for ManualObjects - Fixed mesh generation (I forgot to offset indices for every new appended mesh) - Reduced debug outputs Code changes: - added RGN_LOGS, auto-created at startup (along with other resource groups) - the actor-dump code now uses RGN_LOGS - moved RGN_ defs from ResourceManager.h to Application.h
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