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Scripting: added
eventCallbackEx()
and SE_EVENTBOX_ENTER/EXIT events.
`eventCallbackEx()` has precedence over `eventCallback()`. Normal `game.registerForEvent()` mechanic applies. Extended arguments are described in 'gameplay/ScriptEvents.h' `enum scriptEvents`. TBD: The 'type' param of SE_EVENTBOX_ENTER/EXIT is the same as for `defaultEventCallback()`, which means "always 0". Per request by @AnotherFoxGuy on Discord: https://discord.com/channels/136544456244461568/189904947649708032/1074385401571184740
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