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🎨 Remade 'T screen' (vehicle info side-panel)
How it behaves now: * if you move the mouse to the left, and `ui_show_vehicle_buttons=true` (default), then the T-pane will show up translucent with the 'Basics' tab open by default but remember which tab you selected. * if you press T, the T-panel will show opaque and open the 'Stats' tab * if you press Cltr+T, the T-panel will show opaque and open the 'Commands' tab, showing the `helptex` texture and commands with descriptions and key combos and an unique in-scene highlight system (both the controls UI and the associated command beams on the vehicle are highlighted bright yellow). * The T-panel (both opaque and translucent) has an extra tab 'Diag' which contains skeletonview toggles. How it behaved previously: * if you move the mouse to the left, and `ui_show_vehicle_buttons=true` (default), a "Buttons UI" would appear - `GUI_VehicleButtons` by Tritonas00 - just buttons with tooltips, no text, custom light/command buttons just numbered without descriptions. * Pressing T would show up stand-alone stats side-panel `GUI_SimActorStats` * Pressing Ctrl+T would show up standalone window `GUI_VehicleDescription` with description text, authors, and commands with descriptions and key combos. * Diagnostic views (skeletonview) was controlled from TopMenubar/Tools menu, `GUI_TopMenubar`, taking signifficant amout of vertical space.
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