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🎮 no longer apply the obstruction filter if the listener is inside an…
… actor The implementation did not differentiate whether the actor had an open or closed cabin. For instace, it incorrectly applied the obstruction effect when the listener was in actors with open cabins, e.g. buggies. There does not seem to be an easy way to determine whether an actor has an open or closed cabin. An expensive(?) alternative might be to check against collisions with the mesh of an actor.
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