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4.2.1

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@Relintai Relintai released this 24 Feb 06:48
· 641 commits to master since this release

Added

  • Added get_global_class_name method to Script. Now GDScriptParser uses this first to determine global class names, instead of parsing the script file again.
  • Added a way for platforms to define a custom resource pack location.
  • Added more defines for platform specific configs.
  • Added S3TC_NOT_SUPPORTED define to be used by platforms externally.
  • Added optional GLES2_LOAD_EXT_NO_DLCFN_AVAILABLE define for the rasterizer storage.

Changed

  • Turn custom module paths relative to the engine's directory when they reside inside the engine's folder.

Fixed

  • Found and updated some remaining old Java package paths.
  • Fix checking the wrong property in the Android's export plugin.
  • Moved dlfcn.h include in RasterizerStorageGLES2 to it's proper place according to the comment above it.
  • Fix custom module paths for the editor builds.
  • Small tweaks to HTTPServerSimple, mostly related to ssl handling.
  • Fix FileCache for files in .pck-s.
  • Fix DirAccess::get_filesystem_abspath_for() for .pck files.
  • Fix build on MSVC.