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3.6.0

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@Relintai Relintai released this 23 Jun 10:55
· 3541 commits to master since this release

Added

Core

  • Added contains(), find(), and clear() to PoolVector. Also added bindings for them.
  • Added a bound core logger class.

Modules

  • Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module.
  • Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module)
  • Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples
  • Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module)

Module - Props

  • Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment.

Other

  • Added TODO.md.
  • Added some of my game project helper scripts, and made them work from their new place.

UI

  • Ported the EditorZoomWidget from Godot4.

Platform

Removed

Modules

  • webp.
  • webm.
  • remnants of libvpx, and libwebp, and xatlas.

Fixed

Platform

  • Fixed low processor mode on android. The fix was inspired by godotengine/godot#59606, although I did it differently.

Engine

  • Fix compile when using llvm on linux.

Modules

  • Set Prop2D and Prop module's convert button style to flat, so it's in the expected style.