Releases
v3.6.0
Added
Core
Added contains(), find(), and clear() to PoolVector. Also added bindings for them.
Added a bound core logger class.
Modules
Ported the mesh data editor addon to c++, and now it's a part of the mesh_data_resource module.
Ported my fork of Godoxel to c++, and now it's part of the engine. (paint module)
Added a new wfc (WaweFormCollapse) module. I used https://github.com/math-fehr/fast-wfc 's code as a base for it. Samples repository: https://github.com/Relintai/wfc_module_samples
Ported mat_maker_gd to c++, and now it's part of the engine. (material_maker module)
Module - Props
Added Z-offset support for TiledWalls. It can be used to offset wall tiles to create 3d wall features. It's missing collider support at the moment.
Other
Added TODO.md.
Added some of my game project helper scripts, and made them work from their new place.
UI
Ported the EditorZoomWidget from Godot4.
Platform
Removed
Modules
webp.
webm.
remnants of libvpx, and libwebp, and xatlas.
Fixed
Platform
Fixed low processor mode on android. The fix was inspired by godotengine/godot#59606 , although I did it differently.
Engine
Fix compile when using llvm on linux.
Modules
Set Prop2D and Prop module's convert button style to flat, so it's in the expected style.
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